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  1. #1

    Default does attack power increases hit rating?

    Anyone else notice that mele classes have it good?

    when a mele increases his attack power he also increases his hit rating while spell casters don't this same deal.
    A spell caster with more spell power doesn't have at better hit rating.

    I've run with teams of Hunters, DKs and Pallys and they just hardly ever miss anything, even stuff several levels above.

    I just made a more conventional mixed team of ( pally, magex2,warlock,priest ) and I can see the mages/warlock miss all of the time ( i've seen 16% miss rates at level 6 ) against mobs the same level.
    compare that with my all pally team, hunter team or dk teams that mow stuff down so fast I've never bothered to even look at the miss rate.

    The only time I notice my pallys were not hitting something was doing BM at level 67 and a 72 elite didn't die fast enough.... I was still able to killed it though.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  2. #2

    Default

    Unless times have changed no AP doesn't increase hit rating. Maybe I'm wrong since I stopped raiding for a good minute now but I doubt that mechanic has changed, so I'm going with no. :thumbdown:

  3. #3

    Default

    Quote Originally Posted by 'KTSid',index.php?page=Thread&postID=202429#post20 2429
    Unless times have changed no AP doesn't increase hit rating. Maybe I'm wrong since I stopped raiding for a good minute now but I doubt that mechanic has changed, so I'm going with no. :thumbdown:
    I'd recommend that you stick to that story.

    Attack Power does not increase your chance to hit. So no, in that sense, melees don't have it better than casters.
    <Sign of Sorrow>
    Runetotem EU
    Level 96 Unholy Deathknight - Unholy Deathknight
    Level 90 Protection Paladin - Elemental Shaman - Elemental Shaman - Elemental Shaman - Restoration Shaman
    Level 71-76 Guardian Druid - Frost Mage - Destruction Warlock - Beast Mastery Hunter - Discipline Priest

  4. #4

    Default

    No, I don't believe AP also increases Hit rating.

    PVE and PVP teams on Lightninghoof-US (lvl 70+)

  5. #5

    Default

    Non-dual wielders (ie hunters, paladins, 2h dknights, 2h enh shammies, 2h (1 weapon only) warriors have the lowest chance to miss (9% base vs a +3 target).
    Spellcasters have a higher base miss chance (I think around 15%, not sure since I don't play any offensive casters)
    Dual-wielders have the highest miss chance, base 24% miss.


    Maybe this is where you're getting confused. You need less hit rating on a non-dual-wielder melee (or hunter) to achieve zero-miss rate. Without being hit-capped you have far less chance of missing than a caster or a dual-wielder.

    Try playing a rogue without any hit rating and you'll see how bad it is...

    Right now it's impossible with the gear in-game for a rogue to even reach the hit cap. At least non-dual wielders, hunters, and casters can obtain enough +hit to reach hit cap. Rogues, DW dknights and warriors need something like 600 hit rating to be hit-capped and that's impossible to reach right now.
    Shadowsong US:
    Moosetracks (surv FORMER raiding main) armory L80
    Mousetracks (assass/combat former raiding main) armory L80
    Background (holy, to be new raiding main) armory L79

    Team A (Level 75) (retired, priest extracted to above)
    Foreground (prot) armory
    Middleground(demo) armory

  6. #6

    Default

    I was looking up stuff in the wowwiki Weapon Skill
    It's an old wiki article but ...

    "Let's say you increase your weapon skill by 4.
    Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss,
    0.4% lower chance to get dodged, 2.4% to be parried, and a 0.8% higher
    chance to crit."


    So I guess it comes down to weapon skill does affect hit rating, at least for melee classes and you can get +weapon skill items.
    I don't think spell casters are affected by weapon skills in the same way.
    I just feel that it's not equal at the lower levels... my melee classes at lower levels do better than my spell casters. melee keeps fighting even it it's OOM.
    A good example is Hunters auto-fire their bows/guns after a spell cast while a spell caster has to manually switch to a wand.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  7. #7

    Default

    Quote Originally Posted by Catamer',index.php?page=Thread&postID=202448#post2 02448]I was looking up stuff in the wowwiki [url='http://www.wowwiki.com/Weapon_skill
    Weapon Skill[/url]
    It's an old wiki article but ...

    "Let's say you increase your weapon skill by 4.
    Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss,
    0.4% lower chance to get dodged, 2.4% to be parried, and a 0.8% higher
    chance to crit."
    I think that's really old and out-of-date.

    We now have Expertise Rating, which reduces your chance to be parried/dodged. Weapon skill now only increases chance to crit *very slightly*. Unless your weapon skill is lower than the defense skill of your target (assuming 5 per level on mobs), in which case you have a higher chance than normal to miss, be parried/dodged, or get a glancing blow.
    Shadowsong US:
    Moosetracks (surv FORMER raiding main) armory L80
    Mousetracks (assass/combat former raiding main) armory L80
    Background (holy, to be new raiding main) armory L79

    Team A (Level 75) (retired, priest extracted to above)
    Foreground (prot) armory
    Middleground(demo) armory

  8. #8

    Default

    AP does NOT increase hit rating. When talking about hit rating it's also understood that everything is assumed equal, that your Weapon Skill is max for your level.

  9. #9

    Default

    Casters have 17% base chance to miss vs raid bosses.
    Melee have 8% base chance to miss, and a 27% chance when dual-wielding. Special attacks (all yellow damage) do NOT suffer from a dual-wield penalty.
    Melee ALSO have 6.5% chance to be dodged on top of misses, which can be mitigated by expertise.
    Melee ALSO ALSO have a 15% chance to be parried on top of dodges and misses, which can also be mitigated by expertise, but melee dps should be attacking from behind so this shouldn't matter for non-tanks.

    Thus the only stats that increases your chance to hit are hit rating and expertise rating (for melee).

  10. #10

    Default

    All of that information looks correct for mobs at +3 levels. When fighting mobs at you level your chance to miss is much lower. Also keep in mind many builds have talents that increase your chance to hit, sometimes to the point where you don't need any hit gear against equal level mobs to never miss. (4% spell 5% melee main-hand)
    Kaegro/Unilia/Zaele's

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