That is the question I'm tossing around right now. Two months into 80, i've purchased all Emblem of Heroism gear available and aside from a couple items that just won't drop for me, I've pulled everything I need out of all heroics. I'm working on the Glory of the Hero meta now for kicks inbetween Naxx and Ulduar runs.Originally Posted by 'Crucial',index.php?page=Thread&postID=202251#post 202251
As far as gearing up in heroics as a full team vs. running solo: (pal + sham)
Freshly dinged at 80 I was able to do Heroic culling of Stratholme then jumped in and did Gundrak and Utgarde Keep. After a few days of hammering on those and getting them down to reasonable runs I had snagged a couple decent drops for the team as well as enough emblems to snag the first emblem gear. From there I was able to steadily add new instances every couple days IIRC. I did blow a chunk of cash on my tank to get him up to Defense cap, and had 4 Titansteel guardians crafted for the sham (which 3/4 are still using).
I chose to run the whole team through heroics as a unit so I could get emblem gear at the same pace; and since emblems were my focus rather then heroic drops it made the most sense to me to run them all at once. Once I had purchased everything I needed with emblems I started running 4 + 1 guildy if anyone needed a particular instance.
It hasn't become clear to me yet whether or not I will continue to bring multiple toons to raids - Naxx is pretty easy to bring 4 or 5 in (either 10s or 25s) but Ulduar is kicking my butt. At this stage, I will likely be shutting down 3 slave accounts and just keeping my tank and main shaman (the accounts also have my priest/mage duo).
Raid gear is shiny and sexy, but the thought of running multiple toons through PuG raids to gear them up independently sounds painful to me. If I am not playing all of them at once in a raid, I will likely not be in a situation where having that extra iLevel on the groups' gear will make that much of a difference - fully kitted out in Heroic level gear makes herocis pretty much a walk in the park (aside from certain encounter mechanics that are unrelated to gear).
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