Quote Originally Posted by 'Stealthy',index.php?page=Thread&postID=202128#pos t202128
Someone in the WoW forums made the suggestion of making the weekly quest rewards offer 7 times as much, but be 7 times harder to achieve. E.g. kill 70 players, attack / defend 21 siege vehicles.etc.

The hardcore players would be knocking them over as soon as they were up, whereas the more casual players would complete them slowly over the week...

To avoid the end-of-week rush, have the 7 day lockout timer start from when you accept the quest.

This seems like a good idea to me...

Cheers,
S
I cant see how it will release the pressure on WG even with a 7 day lockout timer.

Last thursday i managed to get 1/10 kills when we were attacking the WG fortress(since we win 99% due to sieg engines blinks around unstoppable due to the lag) We were 6 full raids before the portal to WG opened.. Alliance know that they lose when they defend aka most cba to go there and the alliance ends up with 15 tenacity. Ususaly having tenacity is a bad thing but we were just not able to get kills and ranks since they all were sitting on 60-80k hp and ususaly hiding in the fortresse. We capped all the workshops but they managed to steal our workshop once and build 3 sieg engines that took down all our towers.

defending 21 sieg engines would be easy to get done since you dont have to be in the same raid as thoose who drive them, changing it to the same with players would fix this problem.

The point must be to free the server load and make WG for thoose who thinks its fun and isnt there just for the free honor.

The best idea would be to increase the honor gained from bgs.