Close
Page 3 of 3 FirstFirst 1 2 3
Showing results 21 to 29 of 29
  1. #21
    Member Otlecs's Avatar
    Join Date
    May 2007
    Location
    EU-Aggramar, Alliance.
    Posts
    1367

    Default

    Someone in the WoW forums made the suggestion of making the weekly quest rewards offer 7 times as much, but be 7 times harder to achieve. E.g. kill 70 players, attack / defend 21 siege vehicles.etc.
    Like all truly great ideas, this is blindingly obvious and elegantly simple.

    I hope Blizz listens to that one.

  2. #22

    Default

    Quote Originally Posted by 'Otlecs',index.php?page=Thread&postID=202139#post2 02139
    Like all truly great ideas, this is blindingly obvious and elegantly simple, and will be ignored. Instead, blizz will come up with a similar, more complex version for half the rewards, but take 5 times longer and require you to collect something.
    fxt

  3. #23
    Super Moderator Stealthy's Avatar
    Join Date
    May 2007
    Location
    Sydney, Australia
    Posts
    1450

    Default

    I just read on MMO-Champion that they are also nerfing the amount of honor gained from building destroyed / defended, and a victory / loss.

    :thumbdown:
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  4. #24

    Default

    Quote Originally Posted by 'Stealthy',index.php?page=Thread&postID=202128#pos t202128
    Someone in the WoW forums made the suggestion of making the weekly quest rewards offer 7 times as much, but be 7 times harder to achieve. E.g. kill 70 players, attack / defend 21 siege vehicles.etc.

    The hardcore players would be knocking them over as soon as they were up, whereas the more casual players would complete them slowly over the week...

    To avoid the end-of-week rush, have the 7 day lockout timer start from when you accept the quest.

    This seems like a good idea to me...

    Cheers,
    S
    I cant see how it will release the pressure on WG even with a 7 day lockout timer.

    Last thursday i managed to get 1/10 kills when we were attacking the WG fortress(since we win 99% due to sieg engines blinks around unstoppable due to the lag) We were 6 full raids before the portal to WG opened.. Alliance know that they lose when they defend aka most cba to go there and the alliance ends up with 15 tenacity. Ususaly having tenacity is a bad thing but we were just not able to get kills and ranks since they all were sitting on 60-80k hp and ususaly hiding in the fortresse. We capped all the workshops but they managed to steal our workshop once and build 3 sieg engines that took down all our towers.

    defending 21 sieg engines would be easy to get done since you dont have to be in the same raid as thoose who drive them, changing it to the same with players would fix this problem.

    The point must be to free the server load and make WG for thoose who thinks its fun and isnt there just for the free honor.

    The best idea would be to increase the honor gained from bgs.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  5. #25
    Super Moderator Stealthy's Avatar
    Join Date
    May 2007
    Location
    Sydney, Australia
    Posts
    1450

    Default

    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=202354#pos t202354
    I cant see how it will release the pressure on WG even with a 7 day lockout timer.

    Last thursday i managed to get 1/10 kills when we were attacking the WG fortress(since we win 99% due to sieg engines blinks around unstoppable due to the lag) We were 6 full raids before the portal to WG opened.. Alliance know that they lose when they defend aka most cba to go there and the alliance ends up with 15 tenacity. Ususaly having tenacity is a bad thing but we were just not able to get kills and ranks since they all were sitting on 60-80k hp and ususaly hiding in the fortresse. We capped all the workshops but they managed to steal our workshop once and build 3 sieg engines that took down all our towers.

    defending 21 sieg engines would be easy to get done since you dont have to be in the same raid as thoose who drive them, changing it to the same with players would fix this problem.

    The point must be to free the server load and make WG for thoose who thinks its fun and isnt there just for the free honor.

    The best idea would be to increase the honor gained from bgs.
    The kill quests can be completed from killing the NPC guards in between battles now (protip - killing NPC guards during the battle ranks you up as well!). But I agree - there should be more honor from other BG's - when WotLK was introduced, Blizz inflated the price of the pvp items, but the honor from BG's remained the same pretty much - making them much less attractive to people looking to gear up.

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  6. #26

    Default

    But yes i do understand people who play on normal populated servers or were WG runs smooth is fustrated by theese changes. On my server WG doesnt run smooth at all and crash the server, generaly its 20-30 mins were i run to the fortress and afk a while outside.

    The way i ususaly get my alliance kills is to farm them at the ally camp in the east wich works aswell.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  7. #27

    Default

    If you have 50 players vs 50 players in WoW it doesn't lag, if you have the same amount in WG it doesn't lag. When vehicles starting destroying walls/etc, thats when it falls apart. I'm not a coder myself, just a viewer but I'd say they have some major memory leaks in how their destructable terrain works.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #28
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=202662#post20 2662
    If you have 50 players vs 50 players in WoW it doesn't lag, if you have the same amount in WG it doesn't lag. When vehicles starting destroying walls/etc, thats when it falls apart. I'm not a coder myself, just a viewer but I'd say they have some major memory leaks in how their destructable terrain works.
    I code a bit as a hobby and I'll agree in principle. Not necessarily leaks but performance problems fo sho. Things like that (remember the corpse lag in SS/TM?) make me fondly remember DAoC relic raids. Sure, you might have gotten 5-10fps on the really big fights at the relic keeps but at least they COULD have a couple hundred people in a zone and still have it playable.
    Now playing: WoW (Garona)

  9. #29

    Default

    Quote Originally Posted by 'Caspian',index.php?page=Thread&postID=201963#post 201963
    I also had the idea of portals or Uldar style dialogue based teleporters at the GYs - or somewhere. To get to other places on the quickly, like your objective location.
    You can already port around WG, just talk to the spirit rezzer while dead and it can port you to any other graveyard your faction controls.
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

Similar Threads

  1. Wintergrasp tenacity fun
    By Moorea in forum Movies
    Replies: 4
    Last Post: 07-24-2009, 05:42 AM
  2. Patch 3.2 Wintergrasp changes
    By Steph in forum PvP Discussion
    Replies: 4
    Last Post: 07-10-2009, 01:28 PM
  3. How to multibox Wintergrasp?
    By Ryan in forum PvP Discussion
    Replies: 21
    Last Post: 01-03-2009, 01:14 PM
  4. Wintergrasp Marks
    By blast3r in forum PvP Discussion
    Replies: 3
    Last Post: 12-16-2008, 09:17 PM
  5. So how is wintergrasp playing out?
    By Sam DeathWalker in forum General WoW Discussion
    Replies: 16
    Last Post: 12-12-2008, 04:19 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •