I didn't do that trick for the daily shard quest, instead I just became one of those alien looking characters on all, and multibox killed them hehetakes a bit more time than that method but better than solo.
I didn't do that trick for the daily shard quest, instead I just became one of those alien looking characters on all, and multibox killed them hehetakes a bit more time than that method but better than solo.
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yeah after playing a few days with the new build similar to your suggestion tweed I am leaning towards voidknight set. Khatovar and I did decide to get charm slot pieces first before the set armor... since we are just starting TSO and level 80 dungeons in kunark we were looking at our "most needed" slots and saw the 20 shard charm slot items... pretty sick upgrade from the 15sta hex doll I was using.
we started doing the daily group crafting missions hoping to get the books to craft our own shard gear and save a few shards. We tried the 2nd obelisk instance and could not get past the first boss... the one that randomly teleports members of your group in to the prisons... mostly the experience just sucked... as tank i got put in first on every attempt and then the templar would get put in one... as a boxer it was a pain in the ass and we took too long to dps him down. once we gear up a bit more we will make another attempt at that one.
we are definitely happy with the templar-defiler-illusionist-troubador- warlock set up with my as Shadowknight tanking. was worth leveling up and replacing the shaman/conjurer
Abodeofravens and Khatovar, how did you two fare in the Kunark dungeons? My wife and I are really looking forward to Kunark.
Our group makeup is
Me: Shadow knight, Defiler, Warden
Wife: Dirge, Illusionist, Warlock. The Illusionist is my wife's old main from when she and I played 3 years ago so it has all masters and fabled gear and level 70.
Emikandi-
khatovar and I left eq2 when faydwer was released because there was not enough content for us so when i came back i was really looking forward to kunark.As far as dungeons go we have not done much dungeon crawling in kunark yet. we cleared karnors castle for the named and a few quests and we did a few dungeon crawls in sebilis. You and your wife have an almost identical group makeup to ours and I honestly think you will have no problems. Crowd control and speed of killing is really the thing and you should have both.
I am not totally satisfied yet with our DPS as a team but this is gonna be worked on and tweaked (macros) as we move forward. CC is no problem in the dungeons though i would suggest putting AA into reducing recast and making them harder to resist. In the end dungeons there are named that are 85^ ^ ^ so reducing resists is really going to be important. We also went into chardok once when we first got our Gwalnax (sp?) Brigade faction to get the quests. we were not high enough to go far but it was fun and challenging.
I don't know what your "plan" is but I will outline what our basic plan has been as far as our own progression and exploration of content.
1. do all the quests in all the kunark outdoor zones. there are a ton and there are some nice faction vendor items once in a while. We wanted to experience everything. this is why we have some minor experiences in the first 3 dungeons as stated above.
2. do all the outdoor TSO quests. again, we wanted to experience the area and get some AA (we are still doing this). We also are advancing the TSO Signature Quest as we go and obviously we pop into the odd dungeon here and there just to "test" ourselves.
3. we are going to start doing the epics for all of the team. this is a lot of questing and running around but all the epics require some dungeon runs in kunark and some older zones. We are going to do these epics and at the same time we will get to push ourselves through literally all of the kunark dungeons and story lines.
4. once we have some minimal set of "good" gear we will push into more TSO instances for the daily double shard missions and to keep advancing the storyline. at this point we really are not too geared to do them. We have had fun with the things we have tested so far though. I do like the kunark dungeons so far. looking forward to howling stones and chelsith and veksar.
Again you should find yourself to be successful in these dungeons. sometimes it takes a few tries but most encounters can be overcome with strategy or honestly... awareness. Compared to our WoW team, these runs are more fun and more challenging. WoW was just stupid easy compared to this and more an exercise in patience and endurance.
i hope this has been informative in some way![]()
This post will be heading OT, I know.
About how much time is needed to invest in the raids involved in Epics? I played EQ1 religiously quite a few years ago and CANNOT handle 6-8+ hour Plane of Earth - Council style raids.
I immediately discounted any ideas of obtaining the Mythical Epics due to the above reasons.
Clarity?
"For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."
Lokked
honestly looking over the quests its gonna take a lot of running around to get the team all of their epics. We wanted to do the outdoor solo stuff first so that we had a minimum level of gear since we leveled up without much dungeon drops. the legendary stuff we have is at this point fairly sufficient though so we will probably be getting everyone to their epics this weekend. i figured get everyone to the first dungeon encounter for their epic so we can double up on dungeon runs. we ran the first charsis instance last night because i know at least one of toons needs an update there. that last encounter sucks. bugged as hell.
first pull I pulled him down the stairs to near the door to put some space between him and the adds and we flopped it due to lack of knowing the encounter etc. so we tried again... we could not get him off the platform after that. he would hit the first step and reset. so we tried several times on the platform but there is only like 10 feet between him and the spawns so we could not box mez/root them fast enough or long enough. We finally got him down the stair again, literally after 20 tries of frustration and irritation and beat him but overall the fight sucked. When we tried him on the platform he would for some reason do random mem wipe on me and kill one of the dps or CC. i was well ahead on threat each time only to see it go to zero and watch him ignore my rescue abilities. very irritating. but at least we did it and know we can do it again. also found the eq2 wiki is wrong... the adds do not heal him to full... they heal him for 20% of health for each one that reaches him. so we were good as long as we beat him down 40% per skelly reaching him. its the only fight i have encountered with our group where i have run out of mana. The rest of the dungeon was cake with the only deaths coming from a boxed toon falling in a pit trap until i realized "hey they are mark on the map by the 'dark blurry spots'". everything else was easy loot.
WOOT! Can't wait!Originally Posted by 'TweedFu',index.php?page=Thread&postID=203755#post 203755
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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He and I are the extent of our guild. Getting 15 levels to get our guild hall, maxing my crafters and now working on getting the shard books has taken a lot of time and effort for me. It takes a long, long time to gather enough mats to grind TS rush orders to get 15 guild levels. Now that I've done that, I'm running 3 tradeskill dailies a night to get my books, plus my daily LS shard. I still need to get 340 gathering on 2 different toons to be able to do the epics. After spending about 9 hours a night doing that mindnumbing stuff while he's at work, all I want to do is go kill things.Originally Posted by 'TweedFu',index.php?page=Thread&postID=203755#post 203755
Our RAF ran out last week and it was a long haul to get two new toons to 80 without it. I still need to revamp my specs and macros, farm for and craft AD3s and squeeze in my dailies, then try and find time to get 2 toons skilled up in harvesting. While something to work toward, it is not my main priority and I'll get to it when I get time.
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I asked a similar question on our Guild boards and Tweedfu said:Originally Posted by 'Lokked',index.php?page=Thread&postID=203894#post2 03894
"Depends on the raid zone and the people you bring. Usual end game raids run about 2-4 hours with the exception of the couple that take multiple sessions."
I remember wanting to get the Epic on my EQ1 mage.. getting to the plane of sky/air (can't remember) was a nightmare at the time.
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