honestly looking over the quests its gonna take a lot of running around to get the team all of their epics. We wanted to do the outdoor solo stuff first so that we had a minimum level of gear since we leveled up without much dungeon drops. the legendary stuff we have is at this point fairly sufficient though so we will probably be getting everyone to their epics this weekend. i figured get everyone to the first dungeon encounter for their epic so we can double up on dungeon runs. we ran the first charsis instance last night because i know at least one of toons needs an update there. that last encounter sucks. bugged as hell.

first pull I pulled him down the stairs to near the door to put some space between him and the adds and we flopped it due to lack of knowing the encounter etc. so we tried again... we could not get him off the platform after that. he would hit the first step and reset. so we tried several times on the platform but there is only like 10 feet between him and the spawns so we could not box mez/root them fast enough or long enough. We finally got him down the stair again, literally after 20 tries of frustration and irritation and beat him but overall the fight sucked. When we tried him on the platform he would for some reason do random mem wipe on me and kill one of the dps or CC. i was well ahead on threat each time only to see it go to zero and watch him ignore my rescue abilities. very irritating. but at least we did it and know we can do it again. also found the eq2 wiki is wrong... the adds do not heal him to full... they heal him for 20% of health for each one that reaches him. so we were good as long as we beat him down 40% per skelly reaching him. its the only fight i have encountered with our group where i have run out of mana. The rest of the dungeon was cake with the only deaths coming from a boxed toon falling in a pit trap until i realized "hey they are mark on the map by the 'dark blurry spots'". everything else was easy loot.