Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 19 of 19
  1. #11

    Default

    Well I think I'm putting this off until I have the best 5man gear and maybe then try to 6man it with a tank friend.

    My shammies don't of course do 7k dps each. That's my current total dps from all five guys, and it's really very low but so is my gear. Also my setup isn't optimized for high dps because I really need to just stay alive and focus on utility. One day I will try Archavon though

  2. #12

    Default

    he has a 5 min engrage timer. you need two tanks. its been done with 1 very geared healer. from wowwiki
    I healed this single box with a half epic shaman. Ended with 70% mana and no mana refills used. Healing should be no problem at all in that place.

  3. #13

    Default

    Quote Originally Posted by 'David',index.php?page=Thread&postID=201338#post20 1338
    I healed this single box with a half epic shaman. Ended with 70% mana and no mana refills used. Healing should be no problem at all in that place.
    just to be clear were you the only healer in raid? im surely not saying it can be done only reason i said "very well geared" is because i read one story online and ive had one raid in game with only one healer and they both were just very well geared by default so i just said it to be safe.
    Bot (80 Paladin) / Carfire (80 Shaman)
    Alliance, Madoran US

  4. #14

    Default

    These instances have a 7 day reset so it isn't all that hard to get it done all your characters if you look for groups after WG ends. I have done it with single characters many times and I have done different combinations boxing like tank while healing or 2-4 dps, I've healed and run a couple dps as well. It's not a hard encounter, especially in the 25 man version where others can pick up your slack it's easy to run a few characters at a time. I have 8 dps characters at 80 and I can usually get all of them done in 2-3 runs and the tank and healer take another 1-2 runs.

    I would say getting the practice on the encounter will get you closer to succesfully boxing it then gear upgrades(which you will get as well).
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

  5. #15

    Default

    Quote Originally Posted by 'glo',index.php?page=Thread&postID=201370#post2013 70
    These instances have a 7 day reset so it isn't all that hard to get it done all your characters if you look for groups after WG ends. I have done it with single characters many times and I have done different combinations boxing like tank while healing or 2-4 dps, I've healed and run a couple dps as well. It's not a hard encounter, especially in the 25 man version where others can pick up your slack it's easy to run a few characters at a time. I have 8 dps characters at 80 and I can usually get all of them done in 2-3 runs and the tank and healer take another 1-2 runs.

    I would say getting the practice on the encounter will get you closer to succesfully boxing it then gear upgrades(which you will get as well).
    Yeah I know but I really would like to play all my dudes and get as little outside help as possible. But yeah I probalby will need to get them t7.5 geared for this and then still need luck.

  6. #16

    Default

    Oh ok 7k dps across the team makes more sense of course it'll drop a bit if everyone is chain healing. I really do echo the above comment and suggest running each character in pugs solo. One of my shamans is in 2 pc t8.5 and another has one piece t8 (all have 4/5 t7.5), the new boss is very easy and many groups I've found just take any shaman for lust, they don't care so much about your gear. While of course it saves a ton of time running 3-4x in groups, you only get 1 chance at loot whereas running it 4-5x gives you 5x as many chances.

    I do 5x 25 mans every tue after reset and spread out 10 man across the week, since I like to run WG on offense to collect tokens/quests it works out easy to just join a pug right after my side captures WG.

    Archavon in 10 man btw has 2.3m hp and a 5 min enrage timer so you need 7666 raid dps to kill him, but the small gotchas like him leaping and the stone shard clouds (they reduce hit by 50% for whoever is in them) mean there are periods of lower raid DPS.

  7. #17

    Default

    The bottom line is by the time you're geared enough to do it with 5 (if it were even possible), you wouldn't need any of the gear he drops anyway so why bother?
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  8. #18

    Default

    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=202226#post2 02226
    The bottom line is by the time you're geared enough to do it with 5 (if it were even possible), you wouldn't need any of the gear he drops anyway so why bother?
    Gear is for playing, not the other way round 8)

  9. #19

    Default

    I tried it and it's possible with 4 shamans, but you need lots of DPS.

    With the shamans use earth elementals as secondary tanks. Every time you expect him to get the tank, spawn one eath elemental if there is not one alive. One time the elemental taunted him before he caught the tank and oneshoted the elemental, then the fight continued as usual.
    Usually by the time he drops the tank the elemental is dead anyways, except a rare occasions where the elemental dodges, blocks or whatever elementals do to avoid damage. if your elemental is still alive after he drops the tank, then heal him to 100% because he will be of use the next time he gets the tank in his hands.

    I have found that is you make the tank run around like crazy he gets "busy" chasing the tank around the room and doesn't perform his special moves so often.

    So far I have managed to get him to 900k before running out of elementals and/or shamans starting to die due to AoE and similar damage.

    He is doable, but it's a real ace.

    If you have a pala tank you can use the immunity bubble to get yourself out of his hands and cancel it a second later.

    My shamans have 2.100 spell damage self buffed and 28% crit chance in combat (shaman 5% extra crit after another crit + pala 3% extra crit after judgement included)... this all without trinkets, heroism or burning cooldowns. I guess that with 2.700 spell power you could 5 box him before you run out of elementals.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

Similar Threads

  1. Replies: 2
    Last Post: 07-08-2009, 07:58 PM
  2. My new toons
    By Alienenduro in forum General WoW Discussion
    Replies: 2
    Last Post: 09-26-2008, 08:16 AM
  3. Replies: 12
    Last Post: 07-25-2008, 10:28 PM
  4. Toons just for fun
    By blast3r in forum General WoW Discussion
    Replies: 5
    Last Post: 07-25-2008, 06:43 AM
  5. MY Toons
    By bbj in forum New Multi-Boxers & Support
    Replies: 2
    Last Post: 06-30-2008, 09:25 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •