My view on EVE PVP is that it's horribly biased towards veteran players. The basic problem is that one on one you will not be able to defeat a smart player who started the game before you. By 'smart' I mean someone who is trained and setup for PVP, took advice on ship builds, and didn't waste time messing about. It's easy to gank people who are not PVPers or who play dumb regardless of play time but you'll never beat another PVPer with more game time. Gang and fleet combat is a different matter though, I have no experience of that.Originally Posted by 'asonimie',index.php?page=Thread&postID=200584#pos t200584
One of the appeals of EVE is that there's no way to 'max out' your character - I read that to get all skills to level 5 would take 50+ _years_!! So the way forward is to specialise into a ship that you like.
In my opinion it will take you three months before you get the hang of what you want to do and how to do it, and then another 6 months to get to the early stages of your choice. Some careers are easier - being an interceptor pilot can be done in about 2-3 months and that will get you into a PVP corp, getting to mine in an exhumer takes a similar amount of time.
I find EVE to be an expensive game, it costs more than WoW per month and you either need to spend money to buy ISK or do a lot of grinding to fund your game. It _is_ possible to be self funding but I think that that would use up a lot of your time.
Souca and I were contemplating an alliance (which is a group of corporations, kind of like a superguild) but I need to train up an alt with alliance management skills before we can do that. AFAIK most multiboxers either have their own corp or are invloived in another one.
To me it feels liek they're pushing it in the right direction, EVE has been completely PVP biased for years, and it's taking an awful long time for the devs to realise that if they make it more accesible to other playstyles it will be a beter game and make more money.Originally Posted by 'stoat',index.php?page=Thread&postID=200664#post20 0664
Multiboxers do excel at mining, a decent mining op takes 4-5 ships/players/accounts - you need 2-3 miners and a hauler at minimum plus optionally a specialised ship like an Orca or Rorqual to optimise the mining.
I had 16 or so accounts at one time but I'm taking characters from those accounts (once they finished training for a specific ship) and adding them to my main accounts.The nerfing of ghost training has really thrown a spanner in my plan though.
Intimiate as in bloody...Originally Posted by 'Redbeard',index.php?page=Thread&postID=200676#pos t200676
Macromining is an issue and it seems the devs don't care about it. It's _too_ easy to macro mine in EVE so there are a ton of them out there - they do make good targets for piracy though as they never fight back.
Phew, epic reply, hope I helped you out. There are good things and bad things about EVE so you'll have to try it out to get an idea.
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