Quote Originally Posted by 'asonimie',index.php?page=Thread&postID=200584#pos t200584
PVP
For those who enjoy pvp, how as EVE held up compared to WOW or any similar mmo? I have dreams of running a Gank squad like anyone else. Are there ways to do this anywhere... and make any sort of profit? I also love the idea of losing real materials if you fail, instead of just a repair bill.

RL Cash Market
Is it realistic to think I could set up a mining/ "playing the ah" operation down the road and be able to fund my subscription fees?

Lasting Appeal
What do you guys do once you have these maxed out, "best in slot" mining Rigs. Just earn mad Isk? Sell for more ships/weapons? Start an army? What is the final Goal I can expect to work towards(and does it tie in to my PVP goals)?

Are you guys running a boxer "Guild" or Corp at all? or is everyone just spread out playing alone.

What is the expected playtime investment before I can effectively "achieve" any of this. Do i have to grind for 10 months before I am a noticable/established player?

I love the idea of playing less RL hours, training while offline, running a gank fleet around the universe, and not paying RL cash for gametime.
My view on EVE PVP is that it's horribly biased towards veteran players. The basic problem is that one on one you will not be able to defeat a smart player who started the game before you. By 'smart' I mean someone who is trained and setup for PVP, took advice on ship builds, and didn't waste time messing about. It's easy to gank people who are not PVPers or who play dumb regardless of play time but you'll never beat another PVPer with more game time. Gang and fleet combat is a different matter though, I have no experience of that.

One of the appeals of EVE is that there's no way to 'max out' your character - I read that to get all skills to level 5 would take 50+ _years_!! So the way forward is to specialise into a ship that you like.

In my opinion it will take you three months before you get the hang of what you want to do and how to do it, and then another 6 months to get to the early stages of your choice. Some careers are easier - being an interceptor pilot can be done in about 2-3 months and that will get you into a PVP corp, getting to mine in an exhumer takes a similar amount of time.

I find EVE to be an expensive game, it costs more than WoW per month and you either need to spend money to buy ISK or do a lot of grinding to fund your game. It _is_ possible to be self funding but I think that that would use up a lot of your time.

Souca and I were contemplating an alliance (which is a group of corporations, kind of like a superguild) but I need to train up an alt with alliance management skills before we can do that. AFAIK most multiboxers either have their own corp or are invloived in another one.


Quote Originally Posted by 'stoat',index.php?page=Thread&postID=200664#post20 0664
Eve is growing but some people feel the devs are pushing it in the wrong direction in order to facilitate growth

You can automine to the extent that your cargohold fills up. In most mining ships this happens fairly rapidly (inside of 1 0 minutes) you will then either need to haul the ore to a station or jettison it into a jetcan (which other players can and do steal) then pick it up later with a hauler (the jetcan will hold significantly more ore than your mining ship).

The increase in GTC prices coupled with the nerf to inactive account training probably has reduced the incentive to multiaccount somewhat, personally I went from 7 to 3.
To me it feels liek they're pushing it in the right direction, EVE has been completely PVP biased for years, and it's taking an awful long time for the devs to realise that if they make it more accesible to other playstyles it will be a beter game and make more money.

Multiboxers do excel at mining, a decent mining op takes 4-5 ships/players/accounts - you need 2-3 miners and a hauler at minimum plus optionally a specialised ship like an Orca or Rorqual to optimise the mining.

I had 16 or so accounts at one time but I'm taking characters from those accounts (once they finished training for a specific ship) and adding them to my main accounts.The nerfing of ghost training has really thrown a spanner in my plan though.


Quote Originally Posted by 'Redbeard',index.php?page=Thread&postID=200676#pos t200676
I like the one server thing. I think it fosters a more intimate community.

There are macrominers but its illegal (though there are still tons of them).
Intimiate as in bloody...

Macromining is an issue and it seems the devs don't care about it. It's _too_ easy to macro mine in EVE so there are a ton of them out there - they do make good targets for piracy though as they never fight back.

Phew, epic reply, hope I helped you out. There are good things and bad things about EVE so you'll have to try it out to get an idea.