I think Dial is right.
In that case the macro should be:
/target [target=focustarget, harm, nodead]
/castsequence reset=combat/target Curse of Agony, Corruption, !Shoot
and you can leave the combat check:
/target [target=focustarget, harm, nodead]
/castsequence reset=target Curse of Agony, Corruption, !Shoot
[edit] Or:
/assist [target=focus,exists]
/castsequence reset=target Curse of Agony, Corruption, !Shoot
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