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  1. #1

    Default [WoW] Dont Powerlevel in ZF

    Not sure when they added it... But the shadowhunter mobs now have a Dismounting shot... As if hex wasnt bad enough. I had probably 1/4 of the instance pulled when all of a sudden i see Dismounting Shot. I was like what the heck. So i kill those mount up and again.... So i finished those quests and went back to SM till 45

  2. #2

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    I read about the same thing. I am guessing though you could probably pull it with druid or shaman travel forms since they cannot be dismounted. It's a little slower but you should be able to grab everything still. I agree thought it makes ZF much less attractive to boost through
    Twin Druids at 110
    Twin everything else at 100

  3. #3

    Default

    agreed ... this is new in 3.1. Not just the hunters tho, casters can dismount you as well almost the second you grab aggro ... i had to hand-of-freedom and speed-pot to get back in range of my toons ... major pain
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  4. #4

    Default

    I never mounted in ZF anyway. Always just ran through the place hacking everything to bits on my warrior.

  5. #5

    Default

    Only good part in here is still opening the coffins with the zombies... I'd stay in SM a couple more levels if you can stand it. Went from 25-45 in SM wasnt that painful.

  6. #6

    Default

    I guess it all depends on your method of powerleveling. I used ZF extensively when I was using RAF powerleveling, but then max level was still 70 and my mage was a little too squishy to try to pull the whole place on her at once. Smaller groups were not a problem, just slower (obviously). Plus, both my hunter and warrior had the extremely rare honor of getting both special swords to drop that combine into the epic two-hander (the name eludes me right now). Not really that uber once you get into outlands greens at 58, but it's a unique model with what looks like the Unholy enchant built into the model.

    My progression was something like: deadmines 12-17, stockades 17-23, RFK 23-27, RFD 27-35, ZF 35-46, ST 46-54. After that, instance grinding was getting too slow for a 70 epic'd mage, so I knocked out 54-60 in just a few hours questing mostly in Felwood.

    Plus, I just like ZF. One of the better designed original world instances, in my opinion.
    Duskwood - Alliance - PvE

  7. #7

    Default

    somewhat related question:

    I already have two accounts going, so not planning on RAFing a new account in.

    If I create a new toon on my 2nd account, get them to L8 (RFC min lvl), then group them with my 80 hunter and pull the whole place and kill it what will the xp be like for the L8 toon (without RAF bonus, would it be too badly nerfed by the fact the mobs are killed by my 80?)

    In other words, using a high level to instance boost you is the RAF bonus required to offset the massive xp nerf from having a L80 blow up all the content?

    (I know a hunter isn't the best AEer out there but it's what I've got at 80, I can probably explosive trap and volley the mobs down very well...have uninterruptable volley in my 2nd spec (MM) )
    Shadowsong US:
    Moosetracks (surv FORMER raiding main) armory L80
    Mousetracks (assass/combat former raiding main) armory L80
    Background (holy, to be new raiding main) armory L79

    Team A (Level 75) (retired, priest extracted to above)
    Foreground (prot) armory
    Middleground(demo) armory

  8. #8

    Default

    Yeah I hated boosting thru ZF.. I found it much easier to stay at SM and just grind out the last 5 levels to 45.. I used to do 20-40. Now it's 20-45 and onto undead Strat.

    I also noticed something peculiar in Strat.. I usually hide my toons behind the gates so they don't get attacked but can still gain xp.. Sometimes for no apparent reason the gates disappear. Random mobs will attack my guys now. It's happened to me several times since 3.1. I could understand if it was a model glitch and the wall was still there but the entire gate just disappears. I can run thru without opening them sometimes.

  9. #9

    Default

    yeah disappearing gates happen.. i just count it lucky i dont have to stop and do a 10 second unlock or however long it is

  10. #10

    Default

    yeah. Lucky if all i am doing is running thru. However I don't consider it very lucky when I go for a 6 group pull and then the gate disappears and the casters make a beeline for my lvl 45 toons. lol.

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