Last edited by Ughmahedhurtz : 04-18-2012 at 12:18 AM
Now playing: WoW (Garona)
This is the first video I made (Dec 2005). I used ImprovedCamera and changed settings while recording to pan the camera.
http://katharsi.com/video/feathermoon-base.wmv 28mb
Tweaking camera's is something i've been putting off but realy should be hitting next.
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"
So how do you guys mold your five views and for what purpose?
Camera1 First person - For flying and swiming, best used along with jamba strobe since you cant see your slaves anymore
Camera2 Up Close - Point Blank Targetable AoE & World items that IWT wont work on ie. mining nodes, wanted posters etc...
Camera3 Slave Aimed Targeted Ground Spells. With slaves 5 to 10 units behind master i have this camera synched to mouse click as close to whatever the master's mouse is hovering over.
Camera4 Master Aimed Targeted Ground Spells. Mastger aims with this window situated so that the top bottom left and right is the farthest i can actually reach with my click based AoE spells.
Camera5 Driver's view deep wide view for master only. Ideal distance so toons following behing can be still seen. right and left border distance is far enough so that i can see toons 30 units away shooting at the mobs. considering im the tank right next to the mobs im taunting. http://www.youtube.com/watch?feature...=MWsOCseUEIc#!
Last edited by JackBurton : 04-18-2012 at 08:34 PM
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"
Thanks Ualaa your a God.
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"
Through some testing, 50 appears to be the max distance now (patch 4.3.4).
Camera settings I used:
View 1 (distance 15):Originally Posted by Notepad++
View 2 (distance 30):
View 3 (distance 50):
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Now playing: WoW (Garona)
I dunno... I actually can't get a value over 25 to work for me but, I tried to replicate your View 3 with my hard limit of 25 @ 1680x1050.
The only reason I don't think those hard-coded numbers >25 work is because the difference between 25 and 5 is night and day, which would mean the difference between 25 and 50 should be very noticeable as well. /shrug (SEE THE EDIT BELOW)
EDIT: To follow this up... I also had cameraDistanceMaxFactor set to 2 which would mean cameraDistanceMax 25 x MaxFactor 2 = a total of 50.
And that answers that.
Last edited by MiRai : 04-18-2012 at 10:50 AM
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