Hmmm.I don't think it is wrong. But WoW isn't really taxing on the GPU (Even on Ultra settings you still hit a CPU bottleneck . Bring on more quad optimizations prz) so 1gb is overkill.
I'm not sure I follow the "wow doesn't strain the GPU so 1GB of video memory is overkill" logic. How is there any relationship between processor (GPU) load and the amount of video memory an application demands?
The more I think about this topic, the more confused I make myself.
I can understand an argument that says that video RAM doesn't matter so much because the frame buffer needs the same amount of memory regardless of whether it's a single app running at (say) 1900 x 1200 or (say) 5 apps running over the same amount of screen real-estate (given the same amount of frame buffering).
But I always imagined that textures (and maybe other graphical objects?) took up a significant amount of video RAM, and that's where I thought having more video memory would be a win for multiple instances of WoW.
I always knew I didn't know very much about this, but it wasn't until I started thinking it through that I realised just how little I really do know :wacko:
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