Quote Originally Posted by 'Otlecs',index.php?page=Thread&postID=200194#post2 00194
This has piqued my interest because I've often wondered the same, and have no idea how this side of gaming technology works.

If I'm running five WoWs, I would have *thought* that each instance of WoW would be loading textures and other video-graphicy-type gubbins (see, I know all the terminology...) into the video RAM independently.

Like Sam, I would have *thought* that more video memory means that the textures wouldn't get bumped out of video memory so often, meaning less system->video memory transfers.

Why is that wrong?
I don't think it is wrong. But WoW isn't really taxing on the GPU (Even on Ultra settings you still hit a CPU bottleneck . Bring on more quad optimizations prz) so 1gb is overkill. Unless for some reason you needed to play with all the windows open (somehow hah) at 2560x1600, then you would need the extra vRAM.
That's just my two cents, although I'm just a tech enthusiast.. :P
NOT A PRO PC PERSON!
Ciao