
Originally Posted by
'Otlecs',index.php?page=Thread&postID=200194#post2 00194
This has piqued my interest because I've often wondered the same, and have no idea how this side of gaming technology works.
If I'm running five WoWs, I would have *thought* that each instance of WoW would be loading textures and other video-graphicy-type gubbins (see, I know all the terminology...) into the video RAM independently.
Like Sam, I would have *thought* that more video memory means that the textures wouldn't get bumped out of video memory so often, meaning less system->video memory transfers.
Why is that wrong?
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