Ok three possible storage areas:
1) Video Ram
2) System Ram
3) Hard Drive / SSD
You are saying that the game sets aside 128G (or some fixed figure) of video ram for its buffer and textures, per instance. Same with system ram it just sets aside a spicfic amount? What about casch hits, it dosnt look first to video and system ram to see if the texture is there (loaded as some old time in the past)? It just goes to the file in the wow folder it needs even if the data is in the system ram or the video ram? I see it would check but there is a fixed limit, if you are in a place where there are more textures then that limit it has to reload. And they set a limit cause of the 2G limit on 32bit apps. They must have upped the limit with the higher textures (4X more?) in WotLK.
Ya it won't store in vitrual memory.
Getting data, even from a SSD is way slower then getinng the texturs from system ram.
So it loads the zone textures (hence the small stutter when you enter a zone), some common textures and then if you see a new player or mob it goes to the wow folder to get that texture, without checking to see if that texture is already in system or video ram?
If you run two instances and the texture is already in video ram from one instance can the 2nd instance access that? I suppose not.
Overall that seems so inefficient....
You have any links where I can read about all this?
At any rate putting the wow folder in a system ram hard drive (makeing a hard drive out of system ram) is the way to go.
Well if that is all true then you are right if the game is not using the video ram (and it dosnt check to see if the data is already there) then 1G is more then enough.
OK the files are here:
Ok its correct that over 1G is overkill:WoW stores models as .M2 files, which is a WoW proprietary file format. It contains a lot of data such as bones, vertices, textures used, animations and more. These .M2 files are stored in compressed .MPQ files. The .MPQ files of interest are common.mpq, expansion.mpq and patch-x.mpq in the WoW\data directory
http://www.evga.com/forums/tm.asp?m=...7&mpage=1&key=
This is why you only use single gpu with wow:
http://forums.wow-europe.com/thread....sid=1&pageNo=3
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