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Thread: Ulduar boxing?

  1. #11

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=199297#po st199297
    its up on mmo-champion, Ulduar got nerfed pretty hard this week,
    http://blue.mmo-champion.com/23/1647...es--41609.html

    Wow you're not kidding. Lots of nerfs. That also explains why the new VoA boss was a lot easier last night. From what I saw last night, VoA new boss should be going back to puggable status.
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  2. #12

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=198767#po st198767
    I 4 boxxed Flame Leviathan yesterday in a pug, was a lot of fun Just split them into two seperate siege engines, follow works fine. Both got targeted during the fights but all I'd do is turn around, speed boost, shield if he got close, etc. My two gunners were the top DPSers on the boss too!
    I just ran into Ulduar this morning to see what the vehicles were like. It seemed that most (if not all?) of the abilities were either cone effects or ground targeted (move the camera up to target further away, move it down to target closer). This type of targeting sounds difficult for multiboxing so I'm curious how you handled your gunners. I'm wondering if maybe employing a camera centering macro might help get everyone targeting similarly? We would likely split our group with our 4 boxer running the two siege engines as you did, put four of my crew in demolishers, and my last toon in a chopper following our single boxer who would also be on a chopper. I think we'd need to setup our own ability bars (not just the default possess bar) so that we could sort abilities in a logical way and not spam inappropriate things to our other toons. I'd love to give this a try someday.

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