I have played everything in this game, solo and multi-box. Lots of mobs don't stand still, lots of mobs have aggro resets, lots of mobs have knockbacks on the tanks, lots of mobs have roots. I sometimes stand right on top of a mob and taking a step forward or backward can cause the mob to path to a different position. I find it a bit arrogant that you dismiss my latency theory out of hand and assume it is aggro switching. I can accept mobs pathing with aggro switching but usually if all my characters are in melee range then mobs don't path when they switch aggro.Originally Posted by 'shaeman',index.php?page=Thread&postID=198657#post 198657
They path when the character that has aggro moves.
I repeat, it is not a multi-box issue or an issue with aggro switching, it is a problem with mobs pathing to a different position when the character that has aggro moves.
I frequently encountered the issue with a hunter pet. The hunter pet tries to get behind the mob and keeps moving, the mob keeps pathing to attack the pet and both of them do a little dance off into the distance aggroing everything in the way.
And on the subject of my shaman team, I found it much easier for all of them to stand on top of each other and then I engage. Everyone is in melee range and I don't need to re-position anything, normally. I lose any attack from behind bonuses but I am not relying on melee damage. Stepping through a mob has never been a reliable technique for me and it has nothing to do with aggro switching.
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