Hi all,
I like to play multiple teams, as many people on this forum do.
RAF blah blah blah to 59.5 or so. Then came the long journey from 60-80 for my multiple teams.
I decided to write a questing guide for 60-80 so you wouldn't have to do instances unless you wanted to and would avoid all collection quests unless they lead to a decent number of follow up quests. I started it mainly because I was leveling a rag tag group of 2 warriors, a hunter, and a mage and I felt they wouldn't be too effective in instances, and I could follow it with other groups. That and in general I think questing is fun.
It's been a couple of months, my toons started at 59.5 and are at 69.5 and i've done all of the Outland quests I wanted to. Could squeeze in another .5 level by picking Scryer and finishing up Shadowmoon Valley...
I have this guide that is about 18 pages long, and was looking at the task of doing the same for Northrend, which will probably be 3 times in length...while taking a break, I was hit with an idea...
Blizzard is constantly changing the game for updates, etc. What if we posted on their suggestion forum or bug fix, or whatever it is that gets their attention, and post something like the following:
"I love to quest with friends while leveling in World of Warcraft. Something I've noticed that makes this difficult for groups is the collection quests. If a collection quest is designed to take 10 minutes, and there are 5 of us in our party leveling together, it may take us 50 minutes, making it innefficient, so we usually end up skipping the collection quests. To fix this, I would suggest that if a collection item drops from a mob, that all party members can loot it. I've noticed this occurs with some quests, so I know it is possible, but changing this for all would greatly help. Also if the collection item is a node, if the node can stick around for 20 seconds or so for everyone in a party to be able to loot it before it despawns, or even if it becomes "tagged" by the party to prevent 30 people from looting it. Then our party can continue to quest without being slowed down by the collection quests or skipping them. This is especially important in Northrend as some areas have intricate quest lines that unlock other quests. I know my friends and I can run instances if we are a party of five, but we would also like to enjoy all of the quests without having to play them all solo. This will make it possible (but not require it) to allow leveling to be more of a social activity which will in turn make it more fun, instead of people having to "put in the work" of leveling to 80 before they can play with their friends.
If this cannot be done for Outland and Northrend, please keep it in mind for future game design."
If we can petition Blizzard to change this game mechanic (in the name of group play) it would mean I wouldn't have to create a 70-80 questing guide skipping the collection quests, you could just follow any of the standard questing guides and would get the full advantage of playing and enjoying all of the quests from the expansion without slamming your head against your keyboard while spending 50+ minutes to do a quest designed to take 10 minutes. We as boxers would then be able to take advantage of tighter quest hubs, and ultimately would level at closer to a normal progression.
What does everyone think?
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