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Thread: Round Robin

  1. #1

    Default Round Robin

    Hi,

    I have 5 keys set up with round robin. For simplicity sake lets say this is 1 to 5. I have my healing macros bound to these keys on all 5 characters like so:

    1 - heal char #1
    2 - heal char #2
    3 - heal char #3
    4 - heal char #4
    5 - heal char #5

    I also include a /stopcasting at the top of the macro because if I hit the heal button I need that heal NOW!

    This setup works great, if I push 1 five times I heal char #1 five times, once from each of my characters. There is just a tiny little snag. Each round robin key keeps track of its own rotation so I end up with the following scenario:

    RR key 1 - will send the key to session 1 on key press
    RR key 2 - will send the key to session 1 on key press

    Now when I press 1 the key is sent to session 1 and char #1 starts to cast the healing spell on char #1
    If I push 2 before char #1 finished casting then the 2 key is sent to char #1 and char #1 stops casting and starts to cast a heal on char #2 which is not what I want!

    Does anyone know if there is a way to link all 5 my round robin keys to the same sequence instead of each RR key maintaining its own sequence?
    Or does anyone know of a better way to achieve round robin healing without the problem explained above?

    I am not optimistic about castsequence macros as they tend to get out of sync due to cooldowns, silence effects or any other reason the spell failed to cast. If I recall correctly WoW won't advance the sequence if the spell cannot be cast for any reason. All the other characters will advance in their castsequence as they don't actually cast anything and then my castsequences are out of sync.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  2. #2

    Default

    in the upcoming release, when you toggle RR-override, it will reset all round robin positions

    btw, if you have multiple powers on RR, you actually don't want to have the RR position for each key in sync. if you did, you could come back to the 1st wow and not be able to trigger a power, as it is on a timer

    i hope that helps

  3. #3

    Default

    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=197532#pos t197532
    in the upcoming release, when you toggle RR-override, it will reset all round robin positions

    btw, if you have multiple powers on RR, you actually don't want to have the RR position for each key in sync. if you did, you could come back to the 1st wow and not be able to trigger a power, as it is on a timer

    i hope that helps
    I understand that you need different cycles for different abilities, especially ones with cooldowns. In my case it is the same ability though, I just have 5 RR keys triggering the same ability so I can control targeting. I don't think reseting RR positions will help me.

    The ideal solution would be if I could control which RR keys share a cycle. So if I could create RR keys 1-5 and group them together and then 6, 7 and 8 as RR keys that each have their own cycle.

    Currently I get into trouble when my group is taking AoE damage as well as melee damage. I often end up with 2 characters going low quickly and then I hit their respective healing keys twice with the intention of landing 2 lesser healing waves on both characters. I used to do normal Healing Waves and only casted 1 of them due to being a big heal. I changed recently to Lesser Healing Waves and now I almost always hit the heal key twice exacerbating the problem with overlapping cycles.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

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