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Thread: Totem sequences

  1. #11

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    Don't you want to stagger grounding totems, tremors etc?

    Boom, that is what I do - layout on screen that dynamically changes upon modifier keys held down. I never look at my keys either as they are arranged logically around a "home" position.
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  2. #12

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    Quote Originally Posted by Xzin
    Don't you want to stagger grounding totems, tremors etc?

    Boom, that is what I do - layout on screen that dynamically changes upon modifier keys held down. I never look at my keys either as they are arranged logically around a "home" position.
    I don't stagger grounding totems, personally. With the totem farm that i have already, it's plenty hard for people to find all 4 grounding totems. With a 15 second cooldown, I want them up for as long as possible.

    As for Tremor, as long as I spread them out (spread out macro, then press tremor), I've had no problems breaking fear. I think castsequencing them is a waste of GCD's and will give me joint problems in my fingers.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  3. #13

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    Quote Originally Posted by Fursphere

    1st press: 2x grounding, 2x tremor
    2nd press: +2x gounding, +2x tremor

    So you're at least a little staggered on the "ticks". And keep your grounding button as well, for when you need to drop more.
    I dig this Furs. I would assume there are several groups that could benefit from this type of "toon" staggering in PvP.

    Boom

  4. #14

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    Also Twentytotems has a good post on his blog.
    http://twentytotems.blogspot.com/200...ems-guide.html
    Lets who know what totems stack ETC.
    AKAMA > (The Zerg) > 4x Shamans > FirstRock, SecondRock, ThridRock, FourthRock

  5. #15

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    You dont need totem, you kill everything one shot. :P Well at least I do.

    Suggestion: Put it down on paper, knwo what totem stacks and what doesnt. For instances, just know your encounters and what you need, I dont use castsequence for instances because I want to change stuff too much. I use F G C V for my totems on all of em. But for pvp, I'll use cast sequence.

  6. #16

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    Mix around the sequence between the characters so it is staggered.

    PvP macro

    /castsequence reset=15 Tremor Totem, Grounding Totem, Poison Cleansing Totem, Searing Totem

  7. #17

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    I have a PvP castsequence macro and a PvE one.

    As an example: First wave of PvP macro is 4 Grounding Totems and 1 Tremor totem, since those are my top priority in PvP.

    I also have some totems bound to buttons for when I want all five to drop a particular totem. Examples would be Magma Totem, Fire Nova Totem and Grounding Totem.
    ::The Motes::
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  8. #18
    U JELLY?! Toned's Avatar
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    I have a pvp and pve castsequence for my 4 elements... Then I all cast stoneskin, magma, wrath, and fire nova.


  9. #19

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    I've been mulling this over some, and I think I'm going to try something like what Vyn does except stagger the elements/totems so that I get the timer benefits.

    Basically, for a given setup, I'll have 4 button presses, and they'll trigger a variety of totems.

    Button 1: 1-Poison Cleansing, 2-Tremor, 3-Grounding, 4-Searing
    Button 2: 1-Earthbind, 2-Grounding, 3-Tremor, 4-Healing Stream
    Button 3: 1-Wrath of Air, 2-Healing Stream, 3-Healing Stream, 4-Grounding
    Button 4: 1-Searing, 2-Searing, 3-Searing, 4-Tremor

    Instead of doing an element per key, I will just map the icons on each character to their assigned Button X responsibility. Get some of the benefits of the castsequence macro without the reset problems, perhaps?

    This is a PvP loadout, obviously, and I'd have separate Fire Nova/Grounding All-at-Once type totem keys too.

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