yesterday during leveling my hunter+4*Dru team i came up to a thought i want to share with community.
Personally i dont do PvP (yet) but i've seen lots of MB PvP movies and one big issue I got from that movies was facing management of the team. Almost every person facing MB team try to mass fear/run through etc. to break facing ant therefore spoil casts "team turn" buttins dont help much as it is slow and unreliable in situation when group already spread in some way.
That leads me to the following:
I already have "follow button" for my group so when i need to turn my toons to, say, following mob, i just run my main back, so all the team turns and is ready to blast the mob.
I tried to make a quick macro to quick face to the mob (i called it "facing target" button)...
/assist focus
/follow target
but ups... /follow works only for players and not for NPC/mobs
So i was unhappy but then i thught that if such funcion is not working for PvE it may be working for PvP...
But it was late already and i was sleepy and i didnt tested it.
If "/follow target" works when target is enemy player it will do the following
1) Face the target
2) start run toward the target if it is far enough
As for the 2nd part i dont know if there are any "/stopfollow" or "/stopmove" or something like that command of there is - i'd love to know (i've searched WIKI but no luck)
Imagine the situation:
some lock mass feared your tram and some toons start running in random direction you popped trinked and all now free from fear but still facing in a random direction. You hit the "facing terget" button followed by quick press any "party movement key" (to break follow and stop running) so all toons now faces lock an he is on his short way to corpserun.
It may be helpful for many situations IF ONLY /follow works for enemy players and not only for firendly.
Can anyone make some field tests? I will be unable to perform them myself untill next monday due to business trip...
PS: BM hunter is SOOOOO OP they have build-in I.W.I.N. button
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