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  1. #11

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    Better idea if you have keyclone do what ive done it so niiiice. Use ~ as your kick button for all three and put it on round robin. This way one kicks next hit another does it and the last rogue kicks last. Just make sure to put it on the round robin list. I also do this with 5 dk's nothing like stunning a mage till dead lol. You got strangulate on round robin and mind freeze and if they try and run u got dg times 5 its so nice lol.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  2. #12

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    Quote Originally Posted by 'thinus',index.php?page=Thread&postID=196935#post1 96935
    Code:
    /castsequence reset=20 kick,,
    /castsequence reset=20 ,kick,
    /castsequence reset=20 ,,kick
    You might want to put the resets in there just in case they get out of sequence for some reason. You also want to make the reset time equal to your Kick cooldown. I think the reset timer counts from the last time the macro ran, not the last time you used Kick. Your castsequence will get out of sync if you mash that button so just hit it once when you need it.
    That's exactly what I did did the same with dismantle/blind and a few other things as well.

    I have to say blind is the biggest life saver of all when you're running away in PvP (lol rogues running away)

  3. #13

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    If I'm running multiple teams, I prefer castsequence to round robin, Things get messy for me if I start using too many buttons on RR.
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