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  1. #1

    Default Cycling a rogue's Kick move between characters

    I'm currently boxing 3 rogues & I'd like to be able to bind Kick to the same key for each of them, but have them take turns in using the move.
    That way I should almost always have a kick off cooldown.

    e.g. 1st key press - Toon1 uses Kick, 2nd key press - Toon2 uses Kick etc.

    Is this possible & if so, how?

    Thanks

  2. #2
    Senior Member
    Join Date
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    Default

    Castsequence...................... /points to wiki
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  3. #3

    Default

    /castsequence kick,,
    /castsequence .kick,
    /castsequence .,kick

    The above it true for 3 toons, use more comma's if you have more toons.
    And really.. you couldn't figure this one out yourself?


  4. #4

    Default

    Okay thanks for pointing me in the right direction.
    For the record, no I couldn't work this out for myself as I don't have much experience with writing macros or with this site. Please don't go assuming that everyone knows what you know.

    Anyway thanks again, I've got it working now

  5. #5

    Default

    dont listen to the nay sayers Deku some of us will still take the time to help.

    you can also do this if you use Keyclone in the round robin feature. Either way is a good solution

  6. #6

    Default

    You can also set this in round robin if you are using software like keyclone or HKN you can set a toggle between characters.

  7. #7

    Default

    Quote Originally Posted by 'warbringer',index.php?page=Thread&postID=196799#p ost196799
    /castsequence kick,,
    /castsequence .kick,
    /castsequence .,kick
    ok, now for my n00b question .... is the "." the same as "," in a castsequence?

    The few times I've tried to set up a sequence like this it's caused Macaroon errors that seem to be related to the leading "," character in sequence. Does using a "." prevent this?

    Dial

  8. #8
    Senior Member
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    Default

    the proper syntax is a , a period won't do shit
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    #1 Fan - Zenthor

  9. #9

    Default

    damn ....

    ok, thanks... I'll go back to doctoring my macaroon installs

  10. #10

    Default

    Code:
    /castsequence reset=20 kick,,
    /castsequence reset=20 ,kick,
    /castsequence reset=20 ,,kick
    You might want to put the resets in there just in case they get out of sequence for some reason. You also want to make the reset time equal to your Kick cooldown. I think the reset timer counts from the last time the macro ran, not the last time you used Kick. Your castsequence will get out of sync if you mash that button so just hit it once when you need it.
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