Quote Originally Posted by Gomotron',index.php?page=Thread&postID=197387#post 197387]I always find it interesting to see how other people choose to spec. Personally, in my experience in tanking heroics, I try to maximize the number of "Oh Shit" talents when your tank gets bursted for 50% of their health.

As such, there are a few things that I do differently than in your spec:

1) Morbidity - I rarely have 3 runes up during a Boss encounter except at the start, so although DnD is a nice AE aggro spell, the only time I use it is at the start of a fight. WIth the improvements to Pestilence and Blood Boil, I personally am willing to sacrifice an extra DnD for other talents.

[b]Death and Decay is the highest [i]single target[/i] threat per rune ability.[/b]

2) Desecration - not sure why you are saying it is bad. Granted, on a lot of Raid level encounters, having a static area of effect means that it is not terribly useful on movement fights, but since most MB'ers shy away from movement based fights, I typically take this for the 5% damage increase.

[b]There are better places to put the points.[/b]

3) Magic Suppression is nice, but IMO Anti Magic Zone is nearly useless with the way that I play. 10 seconds is a ridiculously short time, even if it were combined with AMS for an additional 5 seconds of absorption. To me, it isn't worth the point.

[b]It's situational. Basically it's a pre-emptive 'oh-shit' button against magic attacks. It's not required, but for one point(if you're taking the prereq already) it's definitely worth it.[/b]

4) Plague Strike - while this is a nice talent, it uses the same runes as Death Strike. The reason this is significant is that I am willing to sacrifice a little DPS on the DK if I am able to self-heal enough to either require less healing during a fight or avoid needing healing altogether. This allows for uninterrupted DPS on the Shaman. On Heroic Trash, I can pop Bone Shield followed by an Icebound Fortitude and spam DS when the runes pop in between refreshing diseases and BB and rarely need healing until after the fight is over.

[b]You're DPS is lacking if you're keeping threat with death strike. While boxing it's not a problem but between the loss of damage of scourge strike and the extra dps your other characters could put out with the extra threat the mobs would die faster so you'd be taking less damage and need less healing as well. Also the healing on Death Strike just got nerfed too.[/b]

5) Ghoul pet - I always have one up and I do have the Master of Ghouls talent. This is one of my OS talents, in that I have the ghoul for DPS (which, when combined with Ghoul Frenzy is a nice DPS increase with the added bonus of self healing your pet) but if I were to get into trouble, I can always sacrifice the pet for 40% health. They are a bit of work in that you have to have macros set up, but what I usually set up is the following:

[b]If you have the spare points and just want dps this is where to put them.[/b]

6) Gargoyle - nerfed in 3.1 but still useful IMO. Basically, I like to have a RP dump for AE and for single target. For AE, obviously I do Unholy Blight. For a single target fight like a boss, I wait for max RP and then get the Garg out for a little more DPS.

[b]If you have enough RP for gargoyle you're doing something wrong(or still have 3.09 blessing of sanc). I'm guessing you aren't using rune strike enough.[/b]

7) Bladed Armor (Blood tree) - I pick this up to get a little synergy with Impurity. It also gives me enough points in Blood to get:

8) Rune Tap - 10% isn't a lot of health, but it may avoid a death or two over the long haul. Also, it's pretty useful in healing the Shaman if they are getting low health during a CH cast.

[b] You need to glyph for rune tap to affect the party. Not a bad place for a point, especially if you're running 4x dps.[/b]

Here is a link to my current spec: [url='http://talent.mmo-champion.com/?deathknight=0055001000000000000000000000005000000 0000000000000000000005200335003215003150013133051& glyph=000000000000&version=9806
current[/url]

Having played with it for a few days, I am planning to move a few points around. For example, I am not sure that I am a firm believer in parryhasting for Heroic boss fights, but it would probably be points better spent on Virulence. Also, Wandering Plague does not seem that helpful so I may move those into Vicious Strikes with a point into Dirge as well.

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Based on everything, it seems like you're losing a lot of what DKs have to offer to get it to work well with your boxing style which is exactly my point when I say that paladins are the better choice simply because of how easy it is to work them in without losing much.

Gitcho:

/startattack
/castrandom holy shield, exorcism, hammer of righteousness, judgment of wisdom, consecration

Replace judgement of wisdom with light if you prefer. Add shield of righteousness at 75. This is the most basic castrandom macro. Pull with avenger's shield, put down a consecration for threat, then mash.