ISBoxer (for multi-boxing with Inner Space) has key binding and macro management. You don't need to change any binds or macros in game, you can keep your existing action bars, and the key bindings to the macros will override existing bindings. They will not be stored local or server side and each macro will have a 1023-character limit (done by an Addon similar to Macaroon, Bartender, etc). If you want to use FTL or Focus-based configuration, it's a matter of checking a couple boxes and turning on FTL for key mappings as desired (switching back and forth between them is just as easy).
You would create the macros in the ISBoxer interface and can even have one macro that translates into different things depending on the characters in play. Example:
Code:
/startattack
!if (character in "paladins") /cast judgement of light
!if (character in "shamans") /cast Lightning Bolt
!if (character in "deathknights") /castrandom Icy Touch,Plague Strike,Blood Strike,Death Strike,Death Coil,Pestilence
This is my attack spam macro that covers a couple different sets of my characters, and I can swap DKs for shaman any time and not have to worry about it. (note: i do other macros for my shamans to do things other than LB, and my paladin's job is pretty much just to judgement of light)
I also have a macro to invite whichever characters I have in play:
Code:
!if ("slot 1" and "me" is not "slot 1") /invite {SLOT1}
!if ("slot 2" and "me" is not "slot 2") /invite {SLOT2}
!if ("slot 3" and "me" is not "slot 3") /invite {SLOT3}
!if ("slot 4" and "me" is not "slot 4") /invite {SLOT4}
!if ("slot 5" and "me" is not "slot 5") /invite {SLOT5}
You can keep any number of teams (Character Sets) and have them use whichever key mappings you configure. The macros are generated depending on the Character, and the Character Set that are loaded, so you might have different macros with the same character (and thus the invite macro works for all). ISBoxer generates a WoW Addon to make all this happen.
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