Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=196821#po st196821
Well yes guilds will eventually get ulduar on farm as the same people go in and you silently "not invite" bad players / undergeared players, but like ZA you won't see many weekend-pugs clearing ulduar, probably not till after patch 3.2.
Well, of course players you invite have to be equipped for ulduar and skilled. I hope I don't sound elitist, but imho the second raid tier should require gear and 'learning / skill' from the first one.
Sorry, but I'm all for not inviting bad (though sometimes undergeared is ok if the player a friend or simply a 'good' one) players.

On my server we had t5 and t6 pug raids, so I pretty much also expect that ulduar pugs will stick around.

Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=196821#po st196821
There are simply too many fights where there is a ton of AOE damage combined with quick personal responsibility and high DPS requirements. Its a novely instance now so people are willing to stick it out, but in 2-3 weeks most pugs will just disband after wiping 3-4x on a boss, and it can take a lot of tries on each boss to get it down.
Well both knowledge of the fights and gear increases rapidly though.

Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=196821#po st196821
Don't get me wrong I think its a great instance, I cleared up to Mimron (6 bosses down, skipped Ignis) on my tank last night in an extremely geared 10 man pug (almost everyone had done 4 bosses in 25 man), but we spent about 7 hours and everyone was in full naxx25/ulduar25 gear. I had a blast because it was the first time doing it, but I doubt i'll run it more than once a month, 300g repair bills are not worth it once you've seen the bosses once
It's the same all the time though, as soon as you know the fights you'll clear them _much_ easier. Typically one will wipe some (perhaps long) time and on the next clears one will two or three shot the bosses