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  1. #21

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    I am very impressed - despite the patch day usual server meltdown, it's pretty solid work.

    Dual specs rocks, but I'm taking my time researching my specs. I don't 5 box, so my 3 80's getting 2 roles/abilities is a HUGE deal for me, and all those stockpiles mats is going to help make new gear, especially the druid, who needs a complete feral gearing. DPS feels way, way up on balance, too, it just feels stronger.

    I LIKE the Argent Tourney, I just started the dailies, and even though it's not boxable, I think I'm going to enjoy doing it all with my 3 guys. Good gold, and I LOVE LOVE LOVE that everyone is on the same level gear wise. I'm now excited to see what it's going to be about, I'm going to participate heavily, and I can't wait to see what they're building!

    Havent seen Ulduar, probably won't for a while. That's fine. If things work the way I want, I'll be 5 boxing by August, and I can start gearing for possibly getting an alternate slot in a more casual raiding guild for one of my guys. Until then, Youtube works just fine.


    There are very interesting things happening with the economy on my server, too, I need to do some browsing the weekend and find some profits - but now that I'll be running AT dailies, it's not as much of a concern.

    3.1 for me? BIG thumbs up.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  2. #22

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    Very happy with the patch myself, ran the new VOA boss last night, Emalon, with my shamans and a decent PUG - 7 wipes but we got the strategy nailed eventually. I would even consider five boxing it i.e. bringing my tank in to MT aswell. If you can hit 2.8k DPS average on a 10 man boss on all toons you can multibox this encounter assuming the rest of the group is on par.

    Argent Tournament is fun, lots of people laughing at me multiboxing the mounted dailies, it does look kinda funny

    Alterac Valley is resurrecting on my BG too which is fantastic news as I love AV

    Elemental Mastery is crazy - no chance a runner can get away now.

    PVE mana dynamic has remained static for me, raid buffs tending to get my MP5 back in line with what is comfortable for bosses. However I am really struggling with mana management in PVP (savage/hateful gear). Maybe it was like this prior to 3.1 - I haven't been PVPing seriously for a few months now - any other PVPers felt a difference?
    Team Turbo!
    Shaman x 4, Deathknight
    Spinebreaker EU (H) - join channel 'multiboxer' to chat with our local boxing community

  3. #23

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    Quote Originally Posted by 'cmeche',index.php?page=Thread&postID=196100#post1 96100
    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=196021#post1 96021
    Purchasable iLvl 213 relics is very nice indeed.
    What are these new relics you talk about?

    And how will i ever get totem of hex when I dont raid.....son of a....
    These aren't new relics per se. All the Naxx dro iLvl 213 relics (totems, sigils, idols - including the aforementioned Totem of Hex) are now purchasable for 25 emblems of valor.

    Technically, you need to raid to get badges of valor, but VoA and OS 25 give them, are super fast (well, without the new VoA boss) and are pugged more often then not. Both are easily multiboxable. So if you just run those, it might take 2 months, but you should be able to get the Totem of Hex, multiboxing pugs.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  4. #24

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    The patch brought the game forward leaps and bounds in core stuff, like Dual Specs (finally!), interact options, vehicle combat tweaks, swimming mounts, etc. It continues to make it 100x harder for any new MMO to effectively complete against WoW, since the core game now has moved forward so much in functionality.

    Content wise however its a weak patch. Is the new stuff going to keep you happy for 4-5 months? Because thats how long the next patch is going to take, if not longer.

    The Argent Coliseum is fun for maybe a few days. After that its basically just a whole lot of "run here and here and here and here" doing dumb things, plus the rewards are insanely expensive -- 300 tokens for the flying mount, which is going to take weeks of dailies to complete. I just finished my 3d day, got 15 tokens and unlocked the city factions, I'll probably just do enough to get the pet and stop (lol).

    Ulduar is awesome for 3-4 weeks, after that its just going to be the same ol. Its nice for hardcore guilds that they have made the fights fairly difficult, but it kind of sucks for me that its so hard. i liked naxx in that I could join a pug on weekends with any of my chars and there was a fairly high chance the pug would clear it. I'm thinking in Ulduar most pugs are just going to kill the first boss, maybe the second, and thats it.

    Still in terms of Blizzard overall patches this one rates pretty high in terms of quality and bugs and delivering exactly what they promise.

  5. #25

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    I took a look at the patch and really wanted to want to play but I am holding off until I see some better renewable content... which may never happen. All of the UI changes seem awesome, im extremely happy for you guys.
    Currently running 10 miners in Eve Online.

  6. #26

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    Quote Originally Posted by 'Tasty',index.php?page=Thread&postID=196042#post19 6042
    I spent ALL of last night ganking outside Ulduar. 300hks and 4k honour later I come to the realisation.
    The best part was on Wednesday night when the instance servers were borked. Nothing like having a pally bubble and run away to the instance portal thinking he can zone in, then staring dumbfounded as his bubble wears off and he dies with an "Additional instances cannot be launched" error :D

  7. #27

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    Ill be happy with this patch when they fix the raid leader status for bgs..
    Gungah, Ginguh, Gynguh, Ganguh, Gonguh

    5x Shamans Anachronos server EU .. Ally side

  8. #28

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=196269#po st196269
    The patch brought the game forward leaps and bounds in core stuff, like Dual Specs (finally!), interact options, vehicle combat tweaks, swimming mounts, etc. It continues to make it 100x harder for any new MMO to effectively complete against WoW, since the core game now has moved forward so much in functionality.

    Content wise however its a weak patch. Is the new stuff going to keep you happy for 4-5 months? Because thats how long the next patch is going to take, if not longer.

    The Argent Coliseum is fun for maybe a few days. After that its basically just a whole lot of "run here and here and here and here" doing dumb things, plus the rewards are insanely expensive -- 300 tokens for the flying mount, which is going to take weeks of dailies to complete. I just finished my 3d day, got 15 tokens and unlocked the city factions, I'll probably just do enough to get the pet and stop (lol).

    Ulduar is awesome for 3-4 weeks, after that its just going to be the same ol. Its nice for hardcore guilds that they have made the fights fairly difficult, but it kind of sucks for me that its so hard. i liked naxx in that I could join a pug on weekends with any of my chars and there was a fairly high chance the pug would clear it. I'm thinking in Ulduar most pugs are just going to kill the first boss, maybe the second, and thats it.

    Still in terms of Blizzard overall patches this one rates pretty high in terms of quality and bugs and delivering exactly what they promise.
    Who knows what the AT is going to end up being - it's going to change over time, it could be really cool, or lame, but right now, I'm enjoying it, it's nice break and something new.

    I would LOVE a new quest hub or two, like Duskwallow, but they havent talked much about it. Maybe the next patch, that would be nice - and not the next major patch, the could add new quests and hubs without needing a major patch.

    Plus, tehre's Noblegarden coming, and Orphan's week.

    I'm wondering if they're actually going to try and get the next expansion out faster, and that's why there's not as much content - less content = faster development time = more patches and expansions in less time.







    Nah, probably not. This *is* Blizzard, after all.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  9. #29

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=196269#po st196269
    Ulduar is awesome for 3-4 weeks, after that its just going to be the same ol. Its nice for hardcore guilds that they have made the fights fairly difficult, but it kind of sucks for me that its so hard. i liked naxx in that I could join a pug on weekends with any of my chars and there was a fairly high chance the pug would clear it. I'm thinking in Ulduar most pugs are just going to kill the first boss, maybe the second, and thats it.
    I think this will really change over time. After some resets 'good' tactics will be out and I guess most people who've done naxx will be able to clear it after getting used to the fights. It's imho however really nice to have some challenging content again after being bored in naxx for a long while (and I'm running naxx 10 with just one char and a _very_ relaxed / casual raid). To me it really looks like the kara -> za progression in some way. When it came out people where heaving a hard time too until more and more people got the bosses on farm.

  10. #30

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    Well yes guilds will eventually get ulduar on farm as the same people go in and you silently "not invite" bad players / undergeared players, but like ZA you won't see many weekend-pugs clearing ulduar, probably not till after patch 3.2. There are simply too many fights where there is a ton of AOE damage combined with quick personal responsibility and high DPS requirements. Its a novely instance now so people are willing to stick it out, but in 2-3 weeks most pugs will just disband after wiping 3-4x on a boss, and it can take a lot of tries on each boss to get it down.

    Don't get me wrong I think its a great instance, I cleared up to Mimron (6 bosses down, skipped Ignis) on my tank last night in an extremely geared 10 man pug (almost everyone had done 4 bosses in 25 man), but we spent about 7 hours and everyone was in full naxx25/ulduar25 gear. I had a blast because it was the first time doing it, but I doubt i'll run it more than once a month, 300g repair bills are not worth it once you've seen the bosses once

    The good news though is the first boss is super easy and super fun, and I can see someone multiboxing it. Beyond the first boss is a lot of pain though.

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