Further observations, I'm now tackling Toughs in Meriphaut Mountains (I think that's right, the zone with the Mea Crag) without breaking a sweat at level 13. That's an improvement over the occasional T I was dealing with earlier. Should hit 15 after a few training regimes and my empress bands tonight, at which point its off to level the jobs I'm going to take to 30. (Reminder, go buy more 2 handed Axes) I have to say, this game is freaking FUN when you do things at an appropriate level and have a party on hand for all of it.
It is a bit intimidating with how much stuff I have to do. Need to grind rep, get my gobbie bags started, get my subjobs, unlock my advanced jobs, get my chocobo license.... the list just goes on and on. I'm going to be busy with this for at least a year, which is nice, because the whole reason I jumped ship again was because there wasn't much left for me in Wrath.
Oh, one thing, some of the quests in this game SUCK. Some offer awesome rewards, most offer a catchy tune and less money than it took to complete. Totally remembing why I stuffed those sheep in Selbina with Corn and Cabbage.
My TP generation isn't quite where I was hoping it would be, and it's making me notice what is going to be an inevitable problem in the future, namely that my WHM and RDM are going to be more or less out of the out-and-about skill chain rotation, as while their melee hits do fair damage, they end up being sluggish in TP generation. On the other hand, with a SAM and a BLU in the group, I have a wide range of skill chains I can form, so instead of 1 hugely long skill chain, I'll probably just set up multiple small ones. Of course, on boss fights and such I'll probably still plan out a hugely long skill chain, but that has more to do with how the fight mechanics work and how generally you WANT to end those as fast as possible. Certain exceptions of course, in the case of bosses who use nasty aoe at a certain percentage of hp
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