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  1. #31
    Member Otlecs's Avatar
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    Annnnd another small bump plus a use I hadn't thought of until this weekend.

    There was a discussion a while ago about making your team turn to face an attacker, and which items would work. I think it's already been mentioned that using interact with unit in conjunction with click-to-move does this for you, but it's worth mentioning again.

    What I hadn't realised before is that it also gives you pet-like functionality when you can't find your quarry!

    When I played my hunter team, I used to be able to "/target" somebody / something, sic the pets on it and then follow my pets to wherever they were hiding.

    Now I can use my drones in the same way (albeit without any pathing), as the sneaky level 80 hunter discovered at the Blue Sky Logging grounds over the weekend Just /target them, hit the interact with unit button and away they go in the direction of the target.

    I've no idea what the range of interact / click to move is, but it seems like a VERY long way!

    Very nice

  2. #32

    Default The New Interaction Unit Function

    I'm running into a strange problem and I think I must be doing something wrong. I use the /assist leader macro then push the Interact with unit key and it works on NPCs only every other time.
    I'm using the latest Jamba.

  3. #33
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    Interact With Target, is a Blizzard function.
    For best effect, also use Click to Move (Interface - Mouse Options).

    I personally have one mouse button as assist (using Target=TargetTarget, for my DPS macro's).
    The other mouse button is my Interact With Target.

    I'm not sure why it would only work half of the time for you.

    Verify each step along the way:
    1) You're targeting the main.
    2) You assist the main so you have their target.
    3) You click the interact keybind.
    4) Your toons move towards the target.
    5) They interact when they get there.

    Not really sure what else I can say.
    If you're using Jamba and follow strobe is enabled, there's a chance you interact with a target, but then Jamba strobes follow which breaks that. Not sure if this is the case or not.

  4. #34
    Member Otlecs's Avatar
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    I use the /assist leader macro then push the Interact with unit key and it works on NPCs only every other time.
    I bet you some good beer money that you don't have "click-to-move" enabled on your drones (you don't need it on your main).

    It's under the Mouse options in the game settings menu.

    If you don't have it enabled then your drones will only be able to interact with targets that are in range. If you enable it, they will actually put themselves in range and then interact with the target.

    I swear this must have been added by a Blizz developer who multi-boxes - it's an absolute God-send

  5. #35
    Member Otlecs's Avatar
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    Bump.

    Lots of questions recently that would be solved if people would use this.

  6. #36

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    ok question for all you guys... if I enable this and my main dies in PvP... I have to click to move when I switch to a slave don't I?

    Ugh..... that shit is horrible in pvp.

  7. #37
    Member Otlecs's Avatar
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    Click-to-move doesn't disable your other movement options. You can still drive your "new main" with the mouse / keyboard in exactly the same way as you did before the old main died.

    It's only when you click somewhere that it's going to get confusing. I die - and transfer control - alot in PvP and although I wouldn't usually want it enabled on any character I'm driving, it really doesn't cause me any pain once I remember to just not click other than to target

  8. #38

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    I have been using this for an amazing loot/skinning tool. It's awesome to send your slaves out to loot and then click /follow and they return to you.

    I had not though of using it as a direction pointer as well to face the target. My question is can I cancel the call once made?

    My mages are at 20yrd and facing the wrong way, Can I interact with target and the cancel the call .5 seconds later so they do not get within melee range? Basically making interact with target a 'bump' button?
    Dork Incorporated (Dalaran: Alliance)
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  9. #39

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    Basically just hit it and follow with backwards right after and they won't move.

  10. #40

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    What patch was this added? 3.2.0 ?

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