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  1. #11

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    Quote Originally Posted by 'Poetry',index.php?page=Thread&postID=196289#post1 96289
    We didn't have any trouble with drakes this week but wow, the waves were so buggy! They'd go up, they'd go down, they'd go up again! Had toons getting hit by waves and that never happens. We still took him down but it was ugly.
    Aside from that, like the others, we only go through the portal for the one drake that goes immune, the rest we just zerg.
    That mirror's our experience last night. Glitchy waves were all sorts of fun... we found out who actually knew where the safe spots were and who didnt!

  2. #12

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    Quote Originally Posted by 'Hairball',index.php?page=Thread&postID=196303#pos t196303
    Did OS10 again last night. The first drake on the left has definitely changed, as had the large two-dragonkin trash mobs (they heal themselves now).
    They have a curse that they put on people causing their attacks to heal them for a good chunk of hp, if not dispelled or the idiots kept attacking with the bebuff its a massive heal
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  3. #13

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    as had the large two-dragonkin trash mobs (they heal themselves now).
    theyve always done this...
    ("\(O.o)/") rawr!!

  4. #14

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    i've done os10/25 a few times now and didn't notice any diff except the lava walls look different now, like ocean waves instead of flat flame walls like before.

    The 2-drake adds put a curse on random people and the curse heals monsters when damaged. so you need to decurse (shaman/druid/mage) it.

  5. #15

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    Quote Originally Posted by 'jettzypher',index.php?page=Thread&postID=196539#p ost196539
    as had the large two-dragonkin trash mobs (they heal themselves now).
    theyve always done this...
    Correct

  6. #16

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    Something seems to randomly bug out on the first drake on the left since 3.1. I've run OS a couple times, the first time no issue, we just proceeded as normal. The second time, EVERYONE that went into the portal on the first drake took ~3k dmg per second the second they went in, so the entire raid wiped in about 5 seconds.

    The only way we made it past the first drake was to blow all cooldowns and DPS drake as fast as possible and ignore the portal. The other 2 drakes appear to be operating as normal, and the behavior didn't exhibit itself on the first drake every time, just 1 of the runs I was on.
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  7. #17

  8. #18

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    after attempting to do sarth2d for the first time since 3.1, we gave up (about 5-6 tries). some people noted that they were experiencing a dot that ticked for roughly 3k while vesperon was up. seemed to be our downfall as even with people failing at lava waves and void zones, we were doing just fine until he landed and his portal first came up....
    ("\(O.o)/") rawr!!

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