Rather interesting problem I have here. 5 of the Zins are on 30" monitors. Until / if I shell out a ton for the models that support two independant inputs, I am running one WoW per screen. Since they are vertical (rotated 90 degrees), this is not a problem. I can use WoW Maximizer to force them to "full screen windowed" and yet remain in the top or bottom of the screen.
A - D are the active WoW screens. There are 6 monitors, mounted vertically - 3 on top 3 on the bottom. Above them (on A and C) is the desktop space. It works perfectly if the clients are all in the top left or lower right but then the density of the WoWs is lower than optimum. Flipping the monitor would work but then WoW would be upsidedown. You could rotate the entire desktop but then you are back at your original problem. So unless one could figure out a way to rotate WoWIt seems like the mouse cage is an easier, faster, more reliable solution.
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Ok - but now the mice are no longer in sync. 2 are on the top and 2 are on the bottom.
My thoughts were either:
Write / find a program to "cage" the mouse, preventing it from leaving the respective WoW client area.
Run WoW "full screen windowed" (1600 x 2560) but move the play areas (2 up 2 down) such that it only renders 1600x1280 and leaves the rest black.
Any ideas on the first? I will be looking more into the second option shortly as I know they are out there for people who box on 2 monitors and don't want their character / main HUD in the middle of two screens.
With the second option, I would still have to "flip" the mouse on those screens though - such that moving up on those went down on the others - to keep the multicast mouse in sync.
It seems like the first option is easier and more reliable.
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