Anyone think that with the 20% damage glyph (morphed mob takes 20% damage before Hex is removed) that it might actually be useful to put Hex in a spell rotation? I figure that lowering damage to the tank and less mana use from the priest might help out.
However, I don't know if Hex resets threat or increases threat to the shaman too much...probably does.
Anyway, was just thinking about this as I was reading the 3.1 changes.
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