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  1. #1

    Default Hex and 20% damage glyph

    Anyone think that with the 20% damage glyph (morphed mob takes 20% damage before Hex is removed) that it might actually be useful to put Hex in a spell rotation? I figure that lowering damage to the tank and less mana use from the priest might help out.

    However, I don't know if Hex resets threat or increases threat to the shaman too much...probably does.

    Anyway, was just thinking about this as I was reading the 3.1 changes.

  2. #2

    Default

    Ive used hex alot in UK/Gundrak due to beeing undergeard, alot of boxers laughed of me when i hexxed but i did 4 heroics without beeing critt immune on my tank and the only item i ever bought for him was the epic tanking helm!

    I dont see the point in trowing it into the rotation when you can just hex in the start and tank away, concentration doesnt break hex from what ive experienced!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

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