Friday with Means - November 6th, 2009 - Back in the saddle!
The Mail System
Thanks to all who have been a big help in testing and shaping the new mail system with great suggestions. So far everything seems very stable and I think we can all look forward to this long awaited addition hitting the live servers soon. This has been a "big" change to all item and inventory systems in AO and as a result has been holding back some of the other content we have been working on...having this out will allow us to push out some of the new larger experiences/changes we have been waiting on for some time.
The Engine
Work is progressing very well. I was thrilled this week to come back and see proper water technology implemented and LOOKING GREAT in game. Next Friday we will be posting screenshots (at a bare minimum...I am hoping for more) to show the current state of the ongoing work. I am very pleased with the performance level of the current client given that the integration is still ongoing and the optimization efforts have not really begun...I think we can all look forward to reasonably significant performance increases despite the addition of a great new level of visual detail and effects. It is going to be great to finally leave AO's CPU crunching of DX7 behind and take full advantage of todays GFX hardware with proper optimization.
The Daily Mission System
I haven't spoke a lot concerning this over the past few months...not really fair concerning the size and work that have gone into this addition. Lindelu has racked her brain and worked through illness to offer up about 200 new things to do as alternative methods of obtaining XP and I won't spoil any of her creative surprises her except to say that in some cases I couldn't believe she managed to get these experiences to work...they look great and I know we will all enjoy having some new solo alternatives to enjoy to make the most of our playtime...even those times when we don't have the time to commit to team activities. Mass Rollerrat extermination! Dammit...Spoiler!
Friday with Means - November 13th, 2009 - Friday teh 13th 110100101!!!
What today's post lacks in screenshots it should make up for in documentation. FUN! Here are the latest versions (with changes/additions) of the previously released perk documents with the addition of the long awaited first versions of the "Breed" perk lines. We are looking forward to the feedback concerning these changes as this is a delicate area of the game.
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Kintaii Edit!
Alright guys - We promised you some new screenshots and here they are! I wanna mention that yes, this is still very early stuff, and there are things missing with this version of the Cheetah implementation - We know it's not perfect yet, but we're all really excited at the progress that's been made so far and we just couldn't wait to show it off. =) So without any further ado, here you go - Enjoy!
Rome 1.jpg
Rome 2.jpg
Rome 3.jpg
Tir 1.jpg
Tir 2.jpg
Tir 3.jpg
Alien Breed Perk Lines - Nov. 13th.pdf
Alien Group Perk Lines - Nov. 13th.pdf
Alien Profession Perk Lines - Nov. 13th.pdf
Shadowlands Group Perk Lines - Nov. 13th.pdf
Shadowlands Profession Perk Lines - Nov. 13th.pdf
First!
The first Anarchy Online in-game mail ever was sent by Uberminchen on the Atlantean Dimension today at 14:14:45 edging out XBoxmodoc on Rimor by only one second. Doctelcal was the first player on Die Neue Welt!
Gratz and enjoy the new mail system!
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