Oh, and for those who care, here are a few snippets of my code that hasn't been posted by someone else:

This code is actually only useful for the current team you are working on and will benefit from me figuring out what I was talking about in my previous post. The WindowRect locations are your unit frames and your HotKeys are choosing that player (f1 = player1). So, clicking on that unit frame then sends HotKey F4 which then moves that screen to my main and sets focus to him.

Code:
<If MouseIsOverWindowRect WoW1 486 855 42 42>
         <DoHotKey HotKey F4>

      <Else If MouseIsOverWindowRect WoW1 484 943 42 42>
            <DoHotKey HotKey F5>  

      <Else If MouseIsOverWindowRect WoW1 1033 855 42 42>
           <DoHotKey HotKey F2>

     <Else If MouseIsOverWindowRect WoW1 1033 947 42 42>
           <DoHotKey HotKey F3>

      <Else If MouseIsOverWindowRect WoW2 486 855 42 42>
         <DoHotKey HotKey F4>

      <Else If MouseIsOverWindowRect WoW2 484 943 42 42>
            <DoHotKey HotKey F1>  

      <Else If MouseIsOverWindowRect WoW2 1033 855 42 42>
           <DoHotKey HotKey F5>

     <Else If MouseIsOverWindowRect WoW2 1033 947 42 42>
           <DoHotKey HotKey F3>
Code:
<Hotkey CTRL ALT Divide>
  <Toggle>
 <If MouseIsOverWindow WoW1>   
   <SendLabel w2>
      <KeyDown Q>   
   <SendLabel w3>
      <KeyDown Q>
   <SendLabel w4>
      <KeyDown E>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW2>
  <SendLabel w1>
      <KeyDown Q>
  <SendLabel w3>
      <KeyDown Q>
   <SendLabel w4>
      <KeyDown E>
   <SendLabel w5>
      <KeyDown E>
  <If MouseIsOverWindow WoW3>   
   <SendLabel w1>
      <KeyDown Q>   
   <SendLabel w2>
      <KeyDown Q>
   <SendLabel w4>
      <KeyDown E>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW4>
  <SendLabel w1>
      <KeyDown Q>
  <SendLabel w2>
      <KeyDown Q>
   <SendLabel w3>
      <KeyDown E>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW5>
  <SendLabel w1>
      <KeyDown Q>
  <SendLabel w2>
      <KeyDown Q>
   <SendLabel w3>
      <KeyDown E>
   <SendLabel w4>
      <KeyDown E>
   
  <Toggle>
<If MouseIsOverWindow WoW1>   
   <SendLabel w3>
      <KeyDown Q>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW2>
  <SendLabel w3>
      <KeyDown Q>
   <SendLabel w4>
      <KeyDown E>
  <If MouseIsOverWindow WoW3>   
   <SendLabel w2>
      <KeyDown Q>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW4>
  <SendLabel w2>
      <KeyDown Q>
   <SendLabel w5>
      <KeyDown E>
  <Else If MouseIsOverWindow WoW5>
  <SendLabel w2>
      <KeyDown Q>
   <SendLabel w4>
      <KeyDown E>



<HotkeyUp CTRL ALT Divide>
  <Toggle>
 <If MouseIsOverWindow WoW1>   
   <SendLabel w2>
      <KeyUp Q>   
   <SendLabel w3>
      <KeyUp Q>
   <SendLabel w4>
      <KeyUp E>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW2>
  <SendLabel w1>
      <KeyUp Q>
  <SendLabel w3>
      <KeyUp Q>
   <SendLabel w4>
      <KeyUp E>
   <SendLabel w5>
      <KeyUp E>
  <If MouseIsOverWindow WoW3>   
   <SendLabel w1>
      <KeyUp Q>   
   <SendLabel w2>
      <KeyUp Q>
   <SendLabel w4>
      <KeyUp E>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW4>
  <SendLabel w1>
      <KeyUp Q>
  <SendLabel w2>
      <KeyUp Q>
   <SendLabel w3>
      <KeyUp E>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW5>
  <SendLabel w1>
      <KeyUp Q>
  <SendLabel w2>
      <KeyUp Q>
   <SendLabel w3>
      <KeyUp E>
   <SendLabel w4>
      <KeyUp E>
   
  <Toggle>
<If MouseIsOverWindow WoW1>   
   <SendLabel w3>
      <KeyUp Q>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW2>
  <SendLabel w3>
      <KeyUp Q>
   <SendLabel w4>
      <KeyUp E>
  <If MouseIsOverWindow WoW3>   
   <SendLabel w2>
      <KeyUp Q>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW4>
  <SendLabel w2>
      <KeyUp Q>
   <SendLabel w5>
      <KeyUp E>
  <Else If MouseIsOverWindow WoW5>
  <SendLabel w2>
      <KeyUp Q>
   <SendLabel w4>
      <KeyUp E>
This is my movement code. Moves 2 toons out and then 4 toons out putting them in a straight line. Looks cool and is an eye grabber when people are watching. That's really it for now.