Mystic

Damage types - Cold, disease, divine {reactive only}.

Buffs
  • Resistances - Physical, poison, disease + warding
  • Stats - health pool, strength, stamina
  • Single target - health & power pool, str, stm, agi {talented int & wis}


Group
  • Runic Mark - Wards & increases physical Mit. "A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group."
  • Spiritual Seal - "A group augmentation that inscreases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease."
  • Spirit of the Bull - "A group augmentation that increases the strength and stamina of the mystic's group."


Targetted
  • Minor Auspice - "An augmentation that increases the health and power of the mystic's ally." Takes 1 concentration and can be cast on multiple targets.
  • Avatar - "An augmentation which increases strength, stamina & agility." No concentration cost, only 1 ally. Can be talented to also increase Wis and Int.
  • Ursine Elder - "The Mystic takes on the form of a bear, inscreasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures." Mystic Only.


Short-term
  • Topor - "places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, the ally has reduced movement and attack speed. This spell also has a recurring power cost. " 14 sec.
  • Bolster - "Greatly boosts the maximun health, attribute scores ans size of an ally for a limited duration."
  • Prophetic Guard - "A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a linited time. "


Debuffs

Debuff types - physical, str, stm, noxious, elemental.

  • Mourning Soul - "An impairment that decreases the target's combat attack damage."
  • Grim Lethargy - "An impairment that decreases the attack speed of the enemy and surrounding encounter members."
  • Haze - "Impairment that decreases target's attack speed and offensive melee skills."
  • Enfeeble - "An impairment that decreases the target's strength and stamina. "
  • Umbral Trap - "Impairment placed upon an encounter that lowers their combat attack damage. This spell has an extended duration."
  • Slothful Spirit - "Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times." {Power drain + feedback-effect damage.}
  • Cry of the Ancients - "An impairment that reduces the stamina, noxious resistance and elemental resistance to an entire enemy encounter."


Utility

  • Cure - "Single target "Cure impairments on target ally."
  • Spirit - "Cures noxious and arcane impairments on the mystic's group."
  • Shadowy attendant - "Summons a protective spirit which cannot attack but casts neneficial spells on the mystic's allies." Pet spams heals.
  • Spirit of the Wolf - "Increases the movement speed of an ally while out of combat." 20%, 30 min.
  • Path of the Grey - Combat Rez "Resurrects a dead ally. This spell can be used in combat and has a longer range than normal."
  • Fields of the Grey - AE Combat Rez "Resurrects nearby falleb allies near the targetted dead ally. This spell can be cast in combat and has a longer range than normal."
  • Enduring Breath - "An augmentation which grants an ally the ability to breathe under water."
  • Water Spirit - "An augmentation which grants the mystic's group the ability to walk and breathe under water." Note, you will sink like a stone with this spell. You will not swim, you actually walk along the bottom of the water.
  • Ancient Balm - "Cures all impairment types on target ally."
  • Eidolic Savior - "If target ally recieves damage that would be fatal, that ally is healed health and power instead and a ward is placed on them."
  • Oberon - "Grants a powerful ward to chosen ally. This ward will slowly regnerate absorbtion for the duration of the spell. The mystic is stunned for the duration of this spell." 36 sec.
  • Summon Spirit Companion - Summons a wolf pet that puts out arguable damage. Pet can be talented to interrupt and DOT targets, give a permanent boost to all ally attack speed {% based, really adds up} , proc group wards and non-direct AOE immunity for the group.


Illusionist

Damage types - Mental,

Buffs
  • Resistances - magic, divine, mental
  • Stats - power pool, power regen, INT, WIS
  • Single target - spell reflect, attack speed, mental proc,
  • Short Term - Int, focus, casting skills, power restore, mental proc,


Group
  • Aspect of Thought - "An augmentation that increases the power pool and arcane resistance for the illusionist's group. Protects more against magic and divine than mental." If I recall, some part of this buff does not stack, so I don't use it.
  • Scintillation - "Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song."
  • Rune of Thought - "A group augmentation that increases the intelligence and wisdom of the illusionist's group."


Targetted
  • Spellshield - "Augmentation placed on an ally that can reflect up to 3 hostile profession spells or abilities back at their original caster." Lasts until used up or cancelled. single target, no conc.
  • Alacrity - "Increases the attack speed of target ally." 1 Concentration, can be multi-target, but I never have enough ConC for anyone other than the tank.
  • Intensity - "An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipiemt of this spell is not a fighter and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced." 1 Concentration, can be multi-target, but I never have enough ConC for anyone other than the tank.


Short-term
  • Prismatic Discord - "An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits."
  • Savante - "An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed." 55sec
  • Mana Cloak - "Augmentation placed upon you and your group, which provides the chance to gain power back when recieving any damage."
  • Fleeting Thoughts - "A group augmentation that significantly increases INT, Focus, and casting techniques of the illusionist's group for a short duration." 45 sec.



Debuffs

Debuff types - interrupts, stifles, arcane, power transfer, offensive, dazes.

  • Storm of Colors - "Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again."
  • Overwhelming Silence - "Stifles and damages the illusionist's target." Stifle does not break on damage for this spell.
  • Sadness - "Deals mental damage over time to the target and decreases their arcane resistance."
  • Color Shower - "Deals Mental damage over time and stifles the illusionist's enemies in an area near the target of this spell." 10 sec
  • Devitalizing Gaze - "Decreases power of target encounter by X instantly and every 4 seconds. Increases power of group members {AE} by Y instantly and every 4 seconds."
  • Disappointment - "An impairment that decreases the enemie's offensive abilities."
  • Headache - "Dazes the target and deals instant mental damage."



Utility

  • Phase - "Quickly teleports target enemy to a distant location. Hate towards their current target is almost completely erased." Useful for missed adds..."distant" is 5 meters.
  • Cure Arcane - "Cures magic, mental and divine impairments on target ally."
  • Dispell Magic - "Dispells beneficial magic spells from the mage's target."
  • See Invisibility - "An augmentation that allows a mage's ally to see invisible creatures."
  • Shift Vision - "A group aumentation that allos the illusionist's group to see invisible enemies and grants infravision." Infravision is annoying.
  • Veil of the Unseen - "Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally."
  • Illusory Allies - "Creates illusionary copies of the illusionist's group for a short duratio. They confuse the enemies in target encounter into attacking them." My husband doesn't like this spell because the memwipe can kill his threat on an encounter.
  • Illusory Mask - "An augmentation that grants invisibilty to the illusionist's group."



Sorry about multi-posting. Character limits ;(