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  1. #1

    Default PallyPallyLockLockLock

    I'm going for a Pally,Pally,Warlock,Warlock,Warlock combo.

    I already have 61 Pally, and 2 70 Warlocks, so I'm part of the way there. I'll be creating the 2nd Pally and 3rd Warlock tonight.

    Anyone tried this combo? Mainly aiming at PVE instancing. I'm in a small guild of RL friends and eventually I will field half of our 10-man dungeon teams.

    The 2nd pally is mainly for healing. While I really like having a priest for healing, I want to try something not so squishy for a change. I can always transfer my 70 priest which is on the same account as my first pally, if it turns out the 2nd pally is not all that.
    What they are saying: "Why are those guys following you? Why do they wear the same stuff? Did you pay for all of those accounts? Boxing is so unfair. Ebay? Lozer. Get a life. WTF? Retard. Gay." What they are thinking: "Damn, wish I could do that. That's so cool. This guy rocks! Lucky bastard. Maybe I can get mom to buy me more accounts."

  2. #2

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    I don't know, but isn't this wasting some potential from the 2nd pally?

    What I mean is, that he will be just standing there and healing, thats all he can do.

    A priest, shammy or druid could also do some dmg.

  3. #3

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    In pvp the squishieness depends on your healers spec, a priest is by no means squishy and nor is a druid whos swapping in and out of bear form to throw hots, and a shaman wiht 14k armor and an earthshield up is pretty strong.

    its a strange combo, you said you had the 1 paladin 2 locks aready, so why not 2 priests, or a shaman and shadow priest?

    2 aruras isnt going to be a great deal for your warlocks, a spell resist and concentraiton aura, but why not a spell resist totem and cocenctration, OR even better a PWF, Shadow Prot and kings = seriously high hp for the warlocks, warlock hp go up to about 12-15k and yes with the best pvp gear it really does get that high.

    paladin + 4 priests is a great combo, the paladin is getting heals form VE, as well as mana from those heals and mana from VT.

    I do think that if you put in the extra paladin he wont be doing alot more to the group compared to if it was a druid/shaman/priest. The extra warlock is understandable thats one more pet and with improved life drain you could get 3 corruptions 3 Curses 3 SL and a Shadow Ebrace all in all equaling 10 affliction debuffs, im not sure if drain life counts as a debuff as its not on the target before you cast the spell, or if the bonus is worked out before or during the cast, but you would still effectively have your Drain Life buffed by 40%

    it has potential, if you were to main tank with your paladin in pve and heal with your shaman/druid/priest and then in arena main heal with paladin as prot and add the shaman/druid/priest into the dps team. Could work really well.

  4. #4

    Default

    Quote Originally Posted by Fursphere
    Although a Resto shammy would provie this, plus Earth Shield and Mana Tide....
    I've never seen a case where a lock needed manatide.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  5. #5
    Member Ughmahedhurtz's Avatar
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    I had a paladin I was running around with my hunters group a while back (pre-BC). The problem I had was that flash of light was efficient but didn't heal enough for instances when I needed it. Holy light was fine for healing but the efficiency was so crappy that some boss fights were just beyond his mana capacity. Once you hit BC and get +700 healing or more (fairly trivial) I think it would make things better but I'm not sure by how much. Also, the arena paladins I see are almost all well over +1000 healing to make them viable.

    Short version: my priest generates less aggro on healing and has more efficient heals overall.

    Holy pally:
    +11% to crit on heals
    +12% to heal amount
    +60% mana refund on crit heals

    Holy/disc priest:
    +30% mana regen while casting
    -20% threat from heals
    -15% mana cost on greater heal/heal/lesser heal
    +25% of spirit applied as +healing
    +10% to heals
    +6% clearcasting chance on flash/greater heals
    Reduced cost AOE heals
    Instant AoE heals

    Caveat emptor: with stupid amounts of crit/heal gear, pallies might surpass priests for sustained downranked healing in raids. We're talking about mere mortals here, though.

    [edit] Plus, with a pally consecrating/shielding to easily keep solid aggro on multiple mobs plus casting salvation on the priest, you won't have aggro issues so it won't matter if your priest is squishy.
    Now playing: WoW (Garona)

  6. #6

    Default

    Quote Originally Posted by Ughmahedhurtz
    Short version: my priest generates less aggro on healing and has more efficient heals overall.

    Holy pally:
    +11% to crit on heals
    +12% to heal amount
    +60% mana refund on crit heals

    Holy/disc priest:
    +30% mana regen while casting
    -20% threat from heals
    -15% mana cost on greater heal/heal/lesser heal
    +25% of spirit applied as +healing
    +10% to heals
    +6% clearcasting chance on flash/greater heals
    Reduced cost AOE heals
    Instant AoE heals
    Add the following to pally healer
    -50% healing threat for free
    -30% healing threat from salvation
    +35% of int applied +heal
    +10% to int
    +10% to all stats via BoK (includes int)
    1 click poison/disease/magic dispell (cheap)
    2sec cast big heal
    ~60% armor absorption with plate+shield
    choice of cloth/leather/chain/armor gear

    With salvation on my healing threat is stupidly low. Example pally throws avenger shield (~400 damage) at a group of 5 hitting a shooting mob. I then proceed to kill the other 4 1 by 1 while the shooter just keeps plinking at tank. He never peels of to go after healer despite throwing 4-5 big heals.

    The only real advantage a priest has is AoE healing. This makes some encounters easier. I found lack of aoe healing easier to deal with then trying to tank bosses or multiple elites with a priest

    The instant aoe heals (at least when I played a priest) were a total joke. The jumping heals were just not that useful with 1 tank getting hit.

    I run a paly(tank)/paly(heal)/3xmage team and it is incredible. I picked all 5 draenei so I have one good AoE free healing DoT every 3 minutes plus potions to cover my biggest weakness.

    Plus do not underestimate the ability to wear plate and shield. My healer armor is within 4-5% of my tank. He routinely tanks the bosses healing himself.

    I used to play a warrior/priest/priest/mage/mage team and my #1 problem was priest mortality (even with two). Really something would stun/fear(horror)/punt my warrior and two shot a healer. 15 seconds it would do it again and voila.

    Example Eranikus the dreamer in sunken temple. I was never able to win that fight when boss was yellow without a backup tank before. With paly healer as backup tank (or should I say primary tank because tankadin spent the entire fight "dreaming") the fight was not hard.

    Having two paladins generates 0 overlap. I have two buff options (one low threat, other high mana regen):

    mana:

    Tankadin:
    Retribution aura
    Blessing of sanctuary on self
    Blessing of kings on all others

    Healadin:
    Devotion aura
    Blessing of kings on tank
    Blessing of wisdom on all others

    threat:

    Tankadin:
    Retribution aura
    Blessing of sanctuary on self
    Blessing of salvation on all others

    Healadin:
    Devotion aura
    Blessing of kings everyone

    if interrupts become an issue (example fighting inside low damage aura) I just switch retribution to concentration aura on tank for 100% interrupt free heals and damage (fire)

    tankadin:
    http://www.worldofwarcraft.com/info/...00000000000000

    healadin:
    http://www.worldofwarcraft.com/info/...00000000000000


    paly/paly/warlock/warlock/warlock in PvE is going to have problems with no curse dispell. There are some extremely debilitating curses (like -75% healing long duration) that simply have to be dispelled. So if you want 3x warlock I would recommend paly tank + a healer that can cure curses (druids can if I remember right, palys cannot, not sure about shamans, priests cannot).

    Ziran

  7. #7

    Default

    Quote Originally Posted by Ziran
    Quote Originally Posted by Ughmahedhurtz
    Short version: my priest generates less aggro on healing and has more efficient heals overall.

    Holy pally:
    +11% to crit on heals
    +12% to heal amount
    +60% mana refund on crit heals

    Holy/disc priest:
    +30% mana regen while casting
    -20% threat from heals
    -15% mana cost on greater heal/heal/lesser heal
    +25% of spirit applied as +healing
    +10% to heals
    +6% clearcasting chance on flash/greater heals
    Reduced cost AOE heals
    Instant AoE heals
    Add the following to pally healer
    -50% healing threat for free
    -30% healing threat from salvation
    +35% of int applied +heal
    +10% to int
    +10% to all stats via BoK (includes int)
    1 click poison/disease/magic dispell (cheap)
    2sec cast big heal
    ~60% armor absorption with plate+shield
    choice of cloth/leather/chain/armor gear

    With salvation on my healing threat is stupidly low. Example pally throws avenger shield (~400 damage) at a group of 5 hitting a shooting mob. I then proceed to kill the other 4 1 by 1 while the shooter just keeps plinking at tank. He never peels of to go after healer despite throwing 4-5 big heals.

    The only real advantage a priest has is AoE healing. This makes some encounters easier. I found lack of aoe healing easier to deal with then trying to tank bosses or multiple elites with a priest

    The instant aoe heals (at least when I played a priest) were a total joke. The jumping heals were just not that useful with 1 tank getting hit.

    I run a paly(tank)/paly(heal)/3xmage team and it is incredible. I picked all 5 draenei so I have one good AoE free healing DoT every 3 minutes plus potions to cover my biggest weakness.

    Plus do not underestimate the ability to wear plate and shield. My healer armor is within 4-5% of my tank. He routinely tanks the bosses healing himself.

    I used to play a warrior/priest/priest/mage/mage team and my #1 problem was priest mortality (even with two). Really something would stun/fear(horror)/punt my warrior and two shot a healer. 15 seconds it would do it again and voila.

    Example Eranikus the dreamer in sunken temple. I was never able to win that fight when boss was yellow without a backup tank before. With paly healer as backup tank (or should I say primary tank because tankadin spent the entire fight "dreaming") the fight was not hard.

    Having two paladins generates 0 overlap. I have two buff options (one low threat, other high mana regen):

    mana:

    Tankadin:
    Retribution aura
    Blessing of sanctuary on self
    Blessing of kings on all others

    Healadin:
    Devotion aura
    Blessing of kings on tank
    Blessing of wisdom on all others

    threat:

    Tankadin:
    Retribution aura
    Blessing of sanctuary on self
    Blessing of salvation on all others

    Healadin:
    Devotion aura
    Blessing of kings everyone

    if interrupts become an issue (example fighting inside low damage aura) I just switch retribution to concentration aura on tank for 100% interrupt free heals and damage (fire)

    tankadin:
    http://www.worldofwarcraft.com/info/...00000000000000

    healadin:
    http://www.worldofwarcraft.com/info/...00000000000000


    paly/paly/warlock/warlock/warlock in PvE is going to have problems with no curse dispell. There are some extremely debilitating curses (like -75% healing long duration) that simply have to be dispelled. So if you want 3x warlock I would recommend paly tank + a healer that can cure curses (druids can if I remember right, palys cannot, not sure about shamans, priests cannot).

    Ziran
    you missed out reckoning talent on your paldins tank talents, i would consider this one of the best talents in that tree and there are alot of very good talents in it.

    shaman cant decurse but mages and druids can, i agree that there is a certain amount of vuribility involved not haveing a decurser in your team, as your aiming for pve it might pay off to swap one of the warlocks for a druid or mage, mage would be pretty useful as your water vendor, CC and intel buff.

  8. #8

    Default

    Thanks for all the input. Not having the ability to decurse may be a show-stopper on this. I had considered PallyPallyLockLockMage, but wanted to keep the number of classes minimized. I have a 36-level mage on the account where I would create the 3rd Warlock, so I might just continue to use it. But for "looks" this was going to be an all blood-elf team, and that mage is Undead.

    An alternative is PallyDruidLockLockLock, to keep the 3 locks but still have a decure. As someone pointed out, the Druid could bring more offense to the table in addition to heals. I'd have a big ole cow in with my elves.
    What they are saying: "Why are those guys following you? Why do they wear the same stuff? Did you pay for all of those accounts? Boxing is so unfair. Ebay? Lozer. Get a life. WTF? Retard. Gay." What they are thinking: "Damn, wish I could do that. That's so cool. This guy rocks! Lucky bastard. Maybe I can get mom to buy me more accounts."

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