
Originally Posted by
Ughmahedhurtz
Short version: my priest generates less aggro on healing and has more efficient heals overall.
Holy pally:
+11% to crit on heals
+12% to heal amount
+60% mana refund on crit heals
Holy/disc priest:
+30% mana regen while casting
-20% threat from heals
-15% mana cost on greater heal/heal/lesser heal
+25% of spirit applied as +healing
+10% to heals
+6% clearcasting chance on flash/greater heals
Reduced cost AOE heals
Instant AoE heals
Add the following to pally healer
-50% healing threat for free
-30% healing threat from salvation
+35% of int applied +heal
+10% to int
+10% to all stats via BoK (includes int)
1 click poison/disease/magic dispell (cheap)
2sec cast big heal
~60% armor absorption with plate+shield
choice of cloth/leather/chain/armor gear
With salvation on my healing threat is stupidly low. Example pally throws avenger shield (~400 damage) at a group of 5 hitting a shooting mob. I then proceed to kill the other 4 1 by 1 while the shooter just keeps plinking at tank. He never peels of to go after healer despite throwing 4-5 big heals.
The only real advantage a priest has is AoE healing. This makes some encounters easier. I found lack of aoe healing easier to deal with then trying to tank bosses or multiple elites with a priest
The instant aoe heals (at least when I played a priest) were a total joke. The jumping heals were just not that useful with 1 tank getting hit.
I run a paly(tank)/paly(heal)/3xmage team and it is incredible. I picked all 5 draenei so I have one good AoE free healing DoT every 3 minutes plus potions to cover my biggest weakness.
Plus do not underestimate the ability to wear plate and shield. My healer armor is within 4-5% of my tank. He routinely tanks the bosses healing himself.
I used to play a warrior/priest/priest/mage/mage team and my #1 problem was priest mortality (even with two). Really something would stun/fear(horror)/punt my warrior and two shot a healer. 15 seconds it would do it again and voila.
Example Eranikus the dreamer in sunken temple. I was never able to win that fight when boss was yellow without a backup tank before. With paly healer as backup tank (or should I say primary tank because tankadin spent the entire fight "dreaming") the fight was not hard.
Having two paladins generates 0 overlap. I have two buff options (one low threat, other high mana regen):
mana:
Tankadin:
Retribution aura
Blessing of sanctuary on self
Blessing of kings on all others
Healadin:
Devotion aura
Blessing of kings on tank
Blessing of wisdom on all others
threat:
Tankadin:
Retribution aura
Blessing of sanctuary on self
Blessing of salvation on all others
Healadin:
Devotion aura
Blessing of kings everyone
if interrupts become an issue (example fighting inside low damage aura) I just switch retribution to concentration aura on tank for 100% interrupt free heals and damage (fire)
tankadin:
http://www.worldofwarcraft.com/info/...00000000000000
healadin:
http://www.worldofwarcraft.com/info/...00000000000000
paly/paly/warlock/warlock/warlock in PvE is going to have problems with no curse dispell. There are some extremely debilitating curses (like -75% healing long duration) that simply have to be dispelled. So if you want 3x warlock I would recommend paly tank + a healer that can cure curses (druids can if I remember right, palys cannot, not sure about shamans, priests cannot).
Ziran
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