I used 3 healers in EQ1 and will use 2 in EQ2. I expect with a guardian tank, I will really only need 1 for the most part, but difficult fights, probably 2 healers will come in handy. Not to mention if you pull multiples....it's nice to have a second healer to heal your support classes, while the primary healer keeps healing the tank or whatever the situation may be. I am going with Guardian, Templer and warden for sure. It was a toss up between the guardian and berserker, but I am sticking with EQ1 mentalities and choosing pure classes. I don't have experience in EQ2 to really support my choices, but if EQ2 follows EQ1, pure classes are always the way to go and guardian is a pure tank.....berserkers are DPS tanks (they made a trade off.....I think it's a trade down, sure they can tank same encounters, but how much more healage? Tank DPS in the scope of a raid is a non-issue. For a group, still not a big deal) .....I want a tank, I will have DPS classes to do DPS. I think it is very important to pick the right tank for what you want, because if EQ2 is like EQ1, your groups (guilds) capabilities is almost always based on what your tank can tank. I have wiped plenty of times with my box crew and it's never been because my rogue couldn't fight anymore or my mages went OOM or my healers went OOM, it is always because my tank didn't have the metigation/AC/hitpoints to flatten out the incoming damage to allow my healers to safely heal him or he couldn't keep agro. So, guardian and templer was an obvious choice, Warden for the HoT spell to complement the templer, but besides that you get a pretty good utility, travel and DPS class, so again an easy choice for a multibox crew. Even a 4 box crew. After that, I am not so sure, but I think I will go with a scout class (probably trabadour) and two casters (probably conjuror and illusionist). Not sure if I want warlocks or wizards as they may pull too much agro. Conjuror and pet probably does as much DPS...without the really big booms and if conjurors are like mages in EQ1, then their pets are a great offtank. I don't want my DPS class to do huge spike damage....at least not so spiky that they draw snap agro from the mob. I want a DPS caster class that does close to their potential without drawing too much attention on themselves. I still might do 2 conjurors lol or maybe a necro and a conjuror. ALthough an illusuionist gets pets too from what I hear and at higher levels can perma charm mobs to be pets (sure that comes with limitations).
Server population, I leveled a guardian and berserker from 1 to 10 on AB, Nek and Crushbone this morning. AB usually had 50 to 60 people in every area I was at. The other two servers were usually 20 and below.
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