Having to do all those class quests died a long time ago - as did sub-combines in tradeskills - roving packs of triple^s in ant/commons or any overland area tbh - proccing rings - wands (which were unreal on a caster - extremely overpowered), having to do those incredibly hard access quests to unlock places like EL (i.e., impossible to solo - Full group being a must), the incredible toning down of FG (used to be a real ball buster) and a lot of the other dungeons, the incredibly hard / long betrayal quests requiring a pretty full group - sheesh, when I think about it there is so much you guys didn't see / experience tbh - today's game is nothing like the original

As a matter of fact - a disctinction can now be made between 0-79 which is definately solo friendly (in most overland areas), 80 onwards ummm...no, that's when the game reverts back to 'old EQ2' albiet a toned down version