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  1. #1

    Default 5 boxing in Kara

    Hey everybody,

    on

    http://home.comcast.net/~xbx/xbox.htm

    i have seen new pictures from kara. Does anybody have experience on 5 boxing kara? Are there any parts 5 boxable (if so which group setup? 5 shams?)? I whould be surprised if that whould be possible but 5boxing always has it's own dynamics.
    Any input?
    Bunny

  2. #2

    Default

    You need at least 2 Tanks and 2.5 healers in kara (2 healers are ok from Attumen, Moroes, and Maiden) the rest would require 3.

    So if you're going to 5 box, your team would comprise of the 5 DPS classes. I'd be strongly against being one of the main healers and the reamining 4 DPSers because MT healing requires that much more attention as it is.

    Being all the DPSers, you can't really 5 Box all range casters as there are portions of kara that are immune to spell damage (post curator) so someof the DPSers have to be melee - unless you want to rely on your 5 warlock pets to do your melee dmg.

    But if you have to push the envelop on things, I'd probably say that the most feasibily on having a 5 box set up on the kara raid (half of the raid is yours) is to have 5 warlocks (or 4 warlocks and a priest if you are that good in healing the raid and at the same time doing max dps on ur warlocks ... aka Xzin).

  3. #3

    Default

    Muahahaha, I completely intend to 10 box Kara.

    I have no idea if I actually CAN but I used to 5 box much of UBRS.... so I know its *possible* (and that was a 10 man dungeon).

    Let's see just HOW good Voidwalkers are at tanking

  4. #4

    Default

    Hehe - *cheers*

    But you might want to see first if your voidwalkers can live hard hitting bosses in normal and heroic. The trash, as im sure you already know, hits harder than the bosses in normal - let alone the dmg on the bosses. Sooooooooooooo...if your VWs can survive normal bosses - then - off to kara you go :P

    Moroes will be interesting in your set up :twisted:

  5. #5

    Default

    I know very little about the 60-70 end game right now. Well, 5 mans for that matter.

    It should be fun to figure it all out - anything to watchout for? AKA totally spell immune mobs that each aoe silence, split off into non aoeable totems that spit fire and ooze poison?

  6. #6

    Default

    Quote Originally Posted by Xzin
    Muahahaha, I completely intend to 10 box Kara.

    I have no idea if I actually CAN but I used to 5 box much of UBRS.... so I know its *possible* (and that was a 10 man dungeon).

    Let's see just HOW good Voidwalkers are at tanking
    Hehe, voidwalkers won't work for that. Considering warriors get crushed by the prince for 6k

  7. #7

    Default

    get more defence but a warrior would be best in the party, totally agree. Most bosses are easy, but do have a lot of hp.

  8. #8

    Default

    Quote Originally Posted by Xzin
    I know very little about the 60-70 end game right now. Well, 5 mans for that matter.

    It should be fun to figure it all out - anything to watchout for? AKA totally spell immune mobs that each aoe silence, split off into non aoeable totems that spit fire and ooze poison?
    Thus far, the only real problems I've had are with Blackheart the Inciter, as he MC's the whole group at once, and my current group is somewhat Stamina light, DPS intesive, which, well, doesn't turn out well. Aggro reset also makes things difficult with a Paladin tank who blows all his mana on stupid crap while MC. Having the party scatter doesn't help. However, I was getting somewhat burnt out at the time, and I imagine reworking some specific macros and regearing for the fight could let me get it down.

    The other encounter I've had trouble with is the final boss of Arcatraz, again, burn out, low Stamina, and the finesse of moving 5 characters in diffferent directions at once really took a toll.

    There's a fight, (optional though) in Mechanaar involving a Blood Elf who summons Geddon style fire elementals that have to be kited by 2 players to avoid their Hellfire.

    Black Morass was somewhat difficult, as I was undergeared, and hit revered (my goal at the time) before I figured out the best way to burn down a boss while simultaneously managing spawning adds that headed straight for Medivh. Again, the Pally tank issue came up. Not being able to have him drink between pulls with the rest of the party really threw off my groove there as well.

    Really, its mostly fights that require full attention on several characters at once that would get me. These are also most likely issues I have with a 5-class party, as I've seen Bunny drop Blackheart fairly simply.

    I've been on multi-boxing hiatus for a week or two now, just to experiment with individual characters in an attempt to improve my group play. I'll also be moving my setup, so I can adjust my monitor placement as well. I'm sure that will help with my attention problem.

  9. #9

    Default

    If you ever get down anything in Kara please post a video - i'd just love to see that.
    For that matter: I'd love to see a vid of anything 10 boxed - maybe when your toons are ready you can post some pve and pvp stuff (must be funny when 30 aliance work on your general in AV and your 10 box team decides to aoe them.
    Keep us posted, Bunny

  10. #10

    Default

    That's why warlocks are the optimal class for DPS in multiboxing instances. You can run and DPS (through dots - both instant and casting ones) at the same time.

    As far as inciter - for the non MC'd fights - cluster your guys and make sure everyone's back is facing the wall - you'll have to POH a lot (mana pots for the pally is a must unfortunately). But the best part is the DoTs still tick on Inciter even if you're MC'd.

    Same with the bloodelf + 2 fire elementals. Can tank-kite the blood elf and make sure to have dots on the female pally. Save SoJustice for when she mem blurs aggro. I find it better to kite her all the way to Pantheon's room since the Fire elementals move pretty slow.

    Hope it helps.

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