I'll put it this way -- there is a "Server" Keyclone and the rest are all "Clients" - while on the Server all keys are sent to everything. While on a client - all keys are only sent to other clients.
I run a 1 Paladin, 4 caster system. I have macros on all the casters that work pretty much in the same way (classes may be different, but the dots are all on the same key, direct damage etc).
While I like multi-boxing, sometimes I like to just go out and have fun with a single toon, and what this means is I have 1-0 (and "-" and "=") mapped to all the common spells/abilities. I tell Keyclone to NOT broadcast these keys from the Server to the clients... but on the clients (which all 4 are on the same box) these broadcast fine. The problem is that it then sends that key to the "Server".
So, a better way to explain this - could we setup a per-client exclusion list?
Here's a problem. I have WASD set to not pass. Shift-WASD DOES pass. Say I wan't Shift-S to map to my Sheep spell on mage 1, and Shift-D to map to my Sheep spell on Mage 2. All is good, except I hit Shift-S and now all my toons (except Mage 1) run backwards...
So, I load up Bongos, pick an empty action button, and map Shift-WASD to that button... so although the clients get that button, they don't do anything with it. Now I re-map the 2 mages and everything works, albeit in a non-intuitive way.
I tried for hours to get keymaps to work, but they never really worked for me, and regardless if I could just have a per-client "Do Not Pass" list that I could save/load I'd be set.
Another advantage? I have a second keyboard, that is connected to my second computer. I'd love it if I could simply hit "4" on that and have it hit 4 on all the clients on that computer... without sending "4" to my main. A tank really doesn't have anything in common with 4 casters. It would really just be easier, for me, to exclude the Server only, when the command comes from a client.
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