Close
Showing results 1 to 9 of 9
  1. #1

    Default using cooldown buffs with spells

    I've read over most of the materials on the stickies here and the borkweb site and can't really find what I want to do, which makes me believe it's not possible...

    can I set up one button with a macro for elemental mastery and chain lightning so it will cast both if elemental mastery's cooldown is up, but just CL if it isn't?

    I've read if the first spell is on a cooldown it will cancel the rest, but can you set the cooldown to be a condition and if it fails then cast CL?

  2. #2

    Default

    This still works as far as i know. I'm at work atm so i can't see the macros but i'll post them tonight.

    I use 2 for sure, one that uses Inner Focus then cast group Fort, and one that uses my trinket every time i cast VT.

    They are quite easy tho, It's something like

    #showtooltim Vampiric Touch
    /use 13
    /cast Vamperic Touch

    with some other things thrown in to stop getting the "this is not ready" error to stop popping up.

    all you need for the other macro is a /stopcasting line in the middle if i remember right.

    so try

    #showtooltip
    /cast elemental mastery
    /stopcasting
    /cast chain lightning

  3. #3
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    I use this macro for mine:
    #showtooltip Elemental mastery
    /cast Elemental Mastery
    /stopcasting
    /cast Chain Lightning

    Works fine.


  4. #4

    Default

    Not sure about EM, but I know that Nature's Swiftness does not activate the global cooldown. I have a version of the macro Toned posted for NS + big heal, and it works fine.

    As long as there is only 1 spell that uses the global cooldown in a macro you should be able to string them all together.

  5. #5

    Default

    Quote Originally Posted by Toned
    I use this macro for mine:
    #showtooltip Elemental mastery
    /cast Elemental Mastery
    /stopcasting
    /cast Chain Lightning

    Works fine.
    This shares the cooldown with EM.. so you can't cast CL for 3 mins

  6. #6

    Default

    There's always the option of a /castsequence if all else fails.


  7. #7

    Default

    Quote Originally Posted by Bravo
    Quote Originally Posted by Toned
    I use this macro for mine:
    #showtooltip Elemental mastery
    /cast Elemental Mastery
    /stopcasting
    /cast Chain Lightning

    Works fine.
    This shares the cooldown with EM.. so you can't cast CL for 3 mins
    I think your wrong, you are probaly thinking this cause the #showtooltip Elemental mastery shows the tooltip for elemental mastery and you see that countdown. And since CL has a 6 second cooldown you press it againand it won't work the second time. so change the macro a little and try this one out.

    #showtooltip Chain Lightning
    /cast Elemental Mastery
    /stopcasting
    /cast Chain Lightning

    the only diffrence is that you will see the chain lightning cooldown instead of the Elemental Mastery one.

    P.S. check the spelling on everything. It's alot easier to just shift click the spells out of your spell book then delete the (rank 1) . one typing error will have you insane trying to figure out a new way to do something that should have worked.

  8. #8

    Default

    I was wrong... I have no idea how I was wrong, I found this macro last week and applied it and even after the 6 seconds it still wouldn't execute CL, possibly a spelling mistake. but it works great.. thank you all so very much

  9. #9

    Default Multiple-action macros and no-GCD spells.

    What you want to do is possible, as the posters above mentioned. In addition, with patch 2.3, the macro can be even simpler (they removed the requirement of /stopcasting):

    /cast Elemental Mastery
    /cast Chain Lightning

    The tooltip is entirely optional and does not affect functionality, but I'd agree with Jusa in that #showtooltip Chain Lightning is probably the one you want to see.

    As for why it works, normally, if you write a macro with multiple spells and the first one fails (due to cooldown or whatever other reason), the entire macro will stop. But this has nothing to do with it failing and everything to do with the fact that most spells trigger the global cooldown. With 2.0, blizzard made sure that any spell that would trigger the global cooldown if it succeeded disallows further spells to be cast. Any spell, item, or ability (trinkets, elemental mastery, nature's swiftness, inner focus, etc...) which do not trigger the GCD can all be put before any spell which would trigger it (just like Zoroaster and Jusa mentioned).

Similar Threads

  1. Replies: 16
    Last Post: 10-28-2008, 10:00 AM
  2. Cooldown Announcer
    By Pact in forum Macros and Addons
    Replies: 3
    Last Post: 09-23-2008, 08:03 PM
  3. Modifier 'cooldown' ?
    By Valgorite in forum Macros and Addons
    Replies: 4
    Last Post: 09-03-2008, 01:18 PM
  4. Make your own cooldown button?
    By ChaoticMonk in forum Macros and Addons
    Replies: 5
    Last Post: 07-13-2008, 04:44 PM
  5. Cooldown Timers2
    By Bloodcrush in forum German
    Replies: 4
    Last Post: 06-20-2008, 09:43 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •