Quote Originally Posted by 'Blubber',index.php?page=Thread&postID=191058#post 191058
For some reason my reply doen't show up, and I'm unable to remove the previous post, anyway. What I tried to say is, the relevant CVars are cameraSavedDistance and cameraSavedPitch, both are apparently read on load, so changing them doesn't affect the actual camera view in-game. As far as I can tell, it is impossible to set the CameraView from lua, other then calling SetView.
Hrm, so just something that broadcast saved and reloaded UI would be sufficient for the 1 time sync...