For EQ1, I use to fade pull with my bard or feign death pull with my SK or my enchanter would cast calm spells on things my mainassist targets and I could calm usually 5 or 6 targets before the first calm spell starts wearing off. I don't know if bards can even fade in EQ2 and I don't know if FD is the same mechanics in EQ2, but I do know my templer has a "soothe" spell and it reads as a calm spell to me. "Reduces awareness of enemies", so I assume if I cast it on mobs that are normally in agro range of each other, then once this spell is casted on em, their agro range will be severely cut down and you should be able to pull other mobs around them without the mob you casted soothe on agroing durring the duration of the spell and it's a non agro spell unless resisted. Which is why I always used my enchanter instead of my cleric (cleric also gets a soothe spell in EQ1), but I don't see a similar spell in my illusionist spellbook, yet. At what point do mobs start doing social agro in EQ2? I thought they only agro via linked mobs, but with a soothe spell in my templers spellbook....I guess eventually the mobs become social agro.
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