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  1. #1
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    Default How is my build looking for 3.1 PVP/PVE also my glyphs good or is there something im missing?

    http://talent.mmo-champion.com/?sham...2&version=9722

    The Glyphs my explaination for why I like them:

    Stoneclaw: The thought of everyone getting a 4k hitpoint shield is rather nice. Obviously the down side for this is that I understand that not everyone will be dropping Stoneclaw as Im going to need to drop earthbind & Tremor as well. How is everyone else going to get around this? Perhaps use a stoneclaw all macro as a O Crap button?

    Flame Shock: A staple of any elemental shammy build I love the fact that LvB wont consume the dot... That being said Nobody outlasts 4-5 Lvb.....Nobody

    Thunder: Again Its more of a O crap button stunned? Hit it.. Need mana? Hit it...Someone on you and you want space?...Hit it. Thunder has some many benefits that its hard to see where one could go wrong with this glyph.

    Glyphs that looked nice to me

    Glyph of wrath: basically its +86 spell power for 5 min. This honestly makes me want to fit it in somehow and give all of my guys totem of wrath talent. (while im on that subject assuming I only have one char take wrath where would you put the other "Free" Point?)

    The Lessors:
    really simple.
    no ankh
    extra water globes
    and heals you in spirit wolf

    No to worried about those.


    Thanks for the help!
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  2. #2
    Rated Arena Member Kruschpakx4's Avatar
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    Default

    Mhm you should change one glyph, i would prefer flameshock, to lava burst glyph

  3. #3

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    I would take a point out of elemental precision, and get shamanstic focus. Shock spells are just way too expensive without that 1 point talent.

  4. #4

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    You have to remember with the stoneclaw glyph that after throwing down the totem the shield will stay even if you throw down a different earth totem.
    Shammy x 5

    Nachtkindar
    - Nachtkinder - Nachtkindir - Nachtkindor - Nachtkindur

  5. #5

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    http://talent.mmo-champion.com/?sham...2&version=9722

    this is all.

    10% stam is WAY better than almost anything else you can get for the points and should not be overlooked. AT this point I may not get it on my alts but it is a must for your main. stack res with this talent and you will see yourself become very hard to kill.

  6. #6

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    Quote Originally Posted by 'Mokoi',index.php?page=Thread&postID=190795#post19 0795
    http://talent.mmo-champion.com/?sham...2&version=9722

    this is all.

    10% stam is WAY better than almost anything else you can get for the points and should not be overlooked. AT this point I may not get it on my alts but it is a must for your main. stack res with this talent and you will see yourself become very hard to kill.
    I would put 3 points into Astral Shift over 6% stam any day.

    You'd loose like 700 health, which in reality is one white hit. 30% less damage during a CS/KS or even a war stomp is too much to give up.
    Shammy x 5

    Nachtkindar
    - Nachtkinder - Nachtkindir - Nachtkindor - Nachtkindur

  7. #7
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    Quote Originally Posted by 'Nachtkinder',index.php?page=Thread&postID=190809# post190809
    Quote Originally Posted by 'Mokoi',index.php?page=Thread&postID=190795#post19 0795
    http://talent.mmo-champion.com/?sham...2&version=9722

    this is all.

    10% stam is WAY better than almost anything else you can get for the points and should not be overlooked. AT this point I may not get it on my alts but it is a must for your main. stack res with this talent and you will see yourself become very hard to kill.
    I would put 3 points into Astral Shift over 6% stam any day.

    You'd loose like 700 health, which in reality is one white hit. 30% less damage during a CS/KS or even a war stomp is too much to give up.
    I can see where both of you are coming from. I suppose the question is how many times do you get CCed. My answer for me personally is what seems to be quite a bit. Whats everyone elese thoughts?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  8. #8

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    if im being CC'd I usually am not being focused, when im being focused I need all the HP i can get to stay alive personally. when I see a tauren coming in I always drop fire nova so they are stunned when I am negating their advantage.

    I think that with the new season gear coming out and with some more resilience the extra stam will be a huge benefit.

  9. #9
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by 'Nachtkinder',index.php?page=Thread&postID=190809# post190809
    Quote Originally Posted by 'Mokoi',index.php?page=Thread&postID=190795#post19 0795
    http://talent.mmo-champion.com/?sham...2&version=9722

    this is all.

    10% stam is WAY better than almost anything else you can get for the points and should not be overlooked. AT this point I may not get it on my alts but it is a must for your main. stack res with this talent and you will see yourself become very hard to kill.
    I would put 3 points into Astral Shift over 6% stam any day.

    You'd loose like 700 health, which in reality is one white hit. 30% less damage during a CS/KS or even a war stomp is too much to give up.
    blizz nervs fear/hex and other cc's, they should break faster in 3.1 when you get damage.

    and if you have a pally in 5's you got the anti silience aura and concentration aura, so i wont spec astral shift to 3.1

    triple melee nukes me very fast without cc, just aoe warri retri dk, so 10% more hp should be better than astral shift

  10. #10

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    I'm kind of leaning towards the stam as well. With 5 points that'll give you a good 1300-1500hp depending on your stats.

    I guess I need to study things a bit more but I feel like astral shift doesn't really keep me alive. I usually die from burst when I'm not CC'd at all.

    When we fight teams with mediocre gear, everyone has about an average of 23k hp. The mages might have 19.5k, warriors and hunters up to 27k. Mine are all 19k or less... which is pretty sad.

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