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Thread: EVE Multiboxers

  1. #81

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    Quote Originally Posted by 'Souca',index.php?page=Thread&postID=192952#post19 2952
    Quote Originally Posted by 'Physics101',index.php?page=Thread&postID=192945#p ost192945
    To all you guys mining, I suggest not using belts, but get level 1 missions. Tons of them have ore you can mine in them. When you get tired of pounding rocks come out and pvp =)
    I've thought about hitting up the mission spots. I've noticed they seem to be pretty well stocked in terms of their roids. To be honest, my biggest thing against missions is that they are really boring and I spend more time looting and salvaging than I do killing things. Most rats die before I can even get a target lock on them as the drones swarm. Most of my fittings include more salvagers and tractor beams than weapons.

    I have a pvp character. She is training a lot. I do play around with her in a frigate, but it's hard to get a decent fitting until you have some of the basic skills up to 5. The miners pay for her ships and all my skill training. PvP is an expense for me at the moment, but it's definately in my plans.

    - Souca -
    Well I mostly said missions to kill the rats and then mine the rocks, don't turn in the mission so it will fully repop on rocks the next day. Much safer from can flippers ect.
    Physics 101- Gravîty, Måss, Enêrgy, Dîstance
    Kil'Jaden -Alliance

  2. #82

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    Quote Originally Posted by 'Physics101',index.php?page=Thread&postID=192965#p ost192965
    Well I mostly said missions to kill the rats and then mine the rocks, don't turn in the mission so it will fully repop on rocks the next day. Much safer from can flippers ect.


    That's quite a cunning plan, I have several missionable characters so I'll try it out - I've certainly seen plenty of rocks in a bunch of missions I've done before but never botheed doing anything about them.

    I'll give it a try tonight and let you know how it goes - would be a very good way to mine in systems with no belts!

    Edit: Tried it and it worked okay, didn't get much in the one mission I tried (rogue drone harassment) but at least I could dump everything in cans and come back with a hauler

  3. #83

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    Quote Originally Posted by 'Souca',index.php?page=Thread&postID=192829#post19 2829
    I'm thinking I can either log the freighter out near the belt and log back on when cans are full or just dock and warp out. While it would be easiest to just let it float there, I'm not sure its safe to do so even in 0.5 space. Anyone have any thoughts on this? How easy is it for someone to kill a freighter in 0.5 space? Is it even worth it to them?


    Several things:

    * I'm not sure that freighters can open cans in space.

    * Freighters are relatively easy to kill (good HP but bad resistances) and some pirates make a trade out of suicide ganking freighters in hi-sec

    * CONCORD respond slower in lower sec systems - giving a pirate more time to have a go at your freighter

    * Some people would pop it just so they can have it on a killmail - it's an epeen thing

    So overall I'd advise keeping the freighter clear of the belts - unless you're running an op with a lot of miners and have defensive ships as well

    Use a transport ship or industrial to lug stuff to a station and then a freighter to haul a mass of stuff to a good selling point

    Transport ships have changed recently - deep space transports now have +2 warp strength (meaning that are hard to scramble) and blockade runners can now fit cloaks - much more interesting than last year - and definitely worth training for

    Lastly, I can now fly an Orca which means larger scale mining ops are good to go (as soon as I can buy one!!). I think that we're very close to being able to mount a serious mining op.

  4. #84

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    Now look what you did O.o
    You made me start in Eve.
    I've been in 3 seperate trials in the passed 2 years, never made one active,
    but the game kept drawing my attention like gravity.

    So I'm stuck with 2 accounts now,
    thinking about a 3rd but we'll see once I get out of nub-mode.

    User: animal
    Characters: Umpha
    Experience:149k sp

    User: animal2
    Characters: Lumpha
    Experience: 152k sp

    Location: At work so can't check(or have no clue how to)
    Following the missions atm, last system name I can litterally recall was Hek, but that was about 10 jumps ago
    Interest: Everything atm
    Playtime: mainly between 18:00 and 22:00 CET

    (I'm such a nub)
    Real-Life is overrated,
    in the end we all die and our family will be like "can i haef your stuff"

    Singleboxing WoW
    2box Eve: Umpha & Lumpha

  5. #85
    Member Souca's Avatar
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    Quote Originally Posted by 'RobinGBrown',index.php?page=Thread&postID=193035# post193035
    Quote Originally Posted by 'Souca',index.php?page=Thread&postID=192829#post19 2829
    I'm thinking I can either log the freighter out near the belt and log back on when cans are full or just dock and warp out. While it would be easiest to just let it float there, I'm not sure its safe to do so even in 0.5 space. Anyone have any thoughts on this? How easy is it for someone to kill a freighter in 0.5 space? Is it even worth it to them?


    Several things:

    * I'm not sure that freighters can open cans in space.

    * Freighters are relatively easy to kill (good HP but bad resistances) and some pirates make a trade out of suicide ganking freighters in hi-sec

    * CONCORD respond slower in lower sec systems - giving a pirate more time to have a go at your freighter

    * Some people would pop it just so they can have it on a killmail - it's an epeen thing

    So overall I'd advise keeping the freighter clear of the belts - unless you're running an op with a lot of miners and have defensive ships as well

    Use a transport ship or industrial to lug stuff to a station and then a freighter to haul a mass of stuff to a good selling point

    Transport ships have changed recently - deep space transports now have +2 warp strength (meaning that are hard to scramble) and blockade runners can now fit cloaks - much more interesting than last year - and definitely worth training for

    Lastly, I can now fly an Orca which means larger scale mining ops are good to go (as soon as I can buy one!!). I think that we're very close to being able to mount a serious mining op.
    That sucks. The whole thing I was looking forward to with a Freightor was not having to warp back and forth with an industrial. I need to get to rank 5 to get to a freighter, but the cargo cap of a Iteron 5 is a joke compared to what I can output with 3 retrievers and it will only get worse when I bring 3 more miners online (but I will be retiring my main from mining duty, he isn't going past his retriever). Transport ships has even crappier cargo holds than haulers. Base cargo for an Iteron 5 is 6000m3 vs 750,000m3 for a freighter. Even with fully loaded cargo upgrades I'd be lucky to hit 15,000m3 on the Iteron, which is still too low and means the hauler is constantly hauling.

    As for warp strength, it's pointless. Heavy interdictors have an infinite point jammer, so there is nothing in game to prevent them from jamming you short of killing them. I've been gate camped by heavy interdictors on two seperate ocassions now so your only defense is being able to take out the interdictor and still have enough cap to warp out, i.e. no chance unless you have 4-5 ships and know what you are doing.

    As for hit points, the freightor has 5k in shields, 22k in armor and 120k in structure. The resists aren't great, but thats still a hell of a lot of damage to take in a CONCORD system even if it is a 0.5. Not saying it isn't possible to take one out, but for comparison a battleship takes about 30k of damage to kill. For a suicide attack, there would be a pretty decent spike in local, and given I like to mine in systems with less than 20, it should be noticable.

    Sorry if I seem argumentative. I'm just a little frustrated since I've been working on this skill plan for close to three weeks (a short time I know) and now it seems like it won't even solve the problem I had wanted to address. Switching that character over to an Orca adds 60 days of training; she has +3 implants and good learners. Switching one of my miners over is a 41 day plan and bypasses Exhumers. Ugg. Guess I'll plan on working one of the 3 new miners I'm making heading toward an Orca. I won't regret having one down the line anyway.

    Wonder how many Hulks I could multibox if I had an Orca to grabs up full cans... Cause I'm thinking that once I get my chars in Hulks I will transfer them over to existing accounts as tehy won't need anymore training. That way I could have a large fleet of miners without having subscription fees for them. When i wanted to mine, I play the miners and strip belts dry.

    And I'll spot you the money for one, it saves me having to run a hauler

    - Souca -
    This space for rent.

  6. #86

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    Quote Originally Posted by 'Souca',index.php?page=Thread&postID=193140#post19 3140
    Base cargo for an Iteron 5 is 6000m3 vs 750,000m3 for a freighter. Even with fully loaded cargo upgrades I'd be lucky to hit 15,000m3 on the Iteron, which is still too low and means the hauler is constantly hauling.
    First off the base cargo when you can fly an Iteron 5 is 7500 m3 (25% bonus for Gallente Industrial 5). Fully T2 Expanded without Rigs an Iteron V holds 25270m3. If you rig it then it goes all the way up to 38433m3.

    Now with my Hulk pilot using two mining Laser Upgrades I can mine 1166m3 of ore every minute (His skills are not perfect and this is with t1 strips). It will take him ~33 minutes to fill up a fully rigged/expanded iteron V. So even boxing 4 Hulks you only have to haul ore every 8 minutes, which isn't horrible.

  7. #87
    Member Souca's Avatar
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    Quote Originally Posted by 'Thulos',index.php?page=Thread&postID=193184#post1 93184
    Quote Originally Posted by 'Souca',index.php?page=Thread&postID=193140#post19 3140
    Base cargo for an Iteron 5 is 6000m3 vs 750,000m3 for a freighter. Even with fully loaded cargo upgrades I'd be lucky to hit 15,000m3 on the Iteron, which is still too low and means the hauler is constantly hauling.
    First off the base cargo when you can fly an Iteron 5 is 7500 m3 (25% bonus for Gallente Industrial 5). Fully T2 Expanded without Rigs an Iteron V holds 25270m3. If you rig it then it goes all the way up to 38433m3.

    Now with my Hulk pilot using two mining Laser Upgrades I can mine 1166m3 of ore every minute (His skills are not perfect and this is with t1 strips). It will take him ~33 minutes to fill up a fully rigged/expanded iteron V. So even boxing 4 Hulks you only have to haul ore every 8 minutes, which isn't horrible.
    Good point on the skill bonuses. I always forget those. Well it looks like the rigged Iteron is better than I thought, but still smaller than a freighter I'll have to do with 8 minute round trips, which aren't too bad after all.

    - Souca -
    This space for rent.

  8. #88

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    So lemme get this straight, if you're in a freighter, you can not approach any cans and open them? That sucks!!!!



    Can orcas open cans?
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  9. #89

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    Quote Originally Posted by 'd0z3rr',index.php?page=Thread&postID=193283#post1 93283
    Can orcas open cans?
    The orca can use jetcans just like regular ships. It's just freighters that cannot scoop from a jetcan unless it is at a control tower.

  10. #90
    Member Souca's Avatar
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    Quote Originally Posted by 'Thulos',index.php?page=Thread&postID=193285#post1 93285
    Quote Originally Posted by 'd0z3rr',index.php?page=Thread&postID=193283#post1 93283
    Can orcas open cans?
    The orca can use jetcans just like regular ships. It's just freighters that cannot scoop from a jetcan unless it is at a control tower.
    Well that's incredibility stupid. Is there some way I should have know this before I spent all the time training for a freighter? Any other gotcha's I should know?

    - Souca -
    This space for rent.

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