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Thread: EVE Multiboxers

  1. #31

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    Quote Originally Posted by 'Flight',index.php?page=Thread&postID=190862#post1 90862
    the price is getting silly as we have to pay in Euros and the exchange rate in the UK sucks.
    My bank charges me an extra £1 to pay on euros if I use my card which makes EVE about twice as expensive as WoW per account!

    I did discover that you can pay with PayPal which cuts out the bank fee (and they give a passable exchange rate)

  2. #32

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    If anyone is looking for 60 Days (maybe if my wife likes it) free time I am looking for two 21 day trial account so we can try Eve together. We multiboxed Wow. EQ2 and LoTRO. We still play LoTRO but it's good to have a break... Also looking for a good how to get started in the game info that may explain what each race and bloodline and such gives., I have a trial account but I know I have made tons of mistakes so I am going to ditch it and start over. Thanks in advice for any suggestions.
    Realm: Vek'nilash Faction: Alliance

  3. #33

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    Me please! I've got a ton of accoutns to get through so a bit extra would really help.

    I'll take at least one of those, and if no one else is interested I'll take both please.

    Drop me a message with your email and I'll fire off a buddy invite.

    As to getting started have a look at this post I made: Interested in trying EVE Online? Look here!

    Specifically, with the new player experience it doesn't matter what race you choose any more - all it affects is how you look and which ships you start out in; and it's only a few hours to change racial ships at the beginning of the game, although the more ships skills you learn the longer it takes to change

    Choose which ships you find the prettiest here: http://www.eveonlineships.com/

  4. #34

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    [quote='d0z3rr',index.php?page=Thread&postID=190904 #post190904]Hey Flight, what did you do with the Orca? Did it haul? Mine? Or just sit there and provide the mining boost? I have 4 accounts right now and was thinking of going with the Orca on my hauler. And also getting all the leadership skills on my hauler as well. Good idea? If you had 5 accounts and could do it over, what would you do differently?

    Also, do you have to be within a certain range to get the leadership boosts?[/quote]
    1. You only have to be in the same system to give leadership boosts, mate. For example, in low sec / 0.0 you will never find a Rorqual with the Mining ships - it will be safely at a PoS. I'd even be careful with an Orca and at least get some decent defence on it - even in high sec - they are a juicy target for kill mails - eg Damage Control II, Invulnerability Field II, Medium Shield Booster II and a Shield Boost Amplifier II

    To get the real meat of the bonuses you will need Cybernetics V, so you can use the Mining Foreman Mindlink. This grants 15% flat bonus, then various things boost that 15% massively.


    2. I wouldn't do anything differently. With 4 ships I would definitely use 3 Hulks and an Orca hauling, but I often Mine in systems with no station so I use the Orca just for boosts and the Freighter pilot in an Itty V (I may train the Jump Freighter pilot to use Orca, just so I can haul with it ).


    I'm presuming you guys who mine have read Haladas Mining Guide ? [url='http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1020825']He has just released V3, which now includes Orcas[/url]

    He is also expanding it way beyond Mining. He has finished chapter 1-4, with 5-11 to come soon :

    ? 1. INTRODUCTION
    ? 2. MINING
    ? 3. MANUFACTURING
    ? 4. RESEARCH
    x 5. INVENTION
    x 6. STARBASES
    x 7. OUTPOSTS[
    x 8. MARKET & TRADING
    x 9. EXPLORATION
    x 10. RESOURCES
    x 11. CREDITS



  5. #35
    Member Souca's Avatar
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    I was going to offer you referrals if you needed them, I'm not worried about the 30 days, but since Robin has more need, go with his/hers instead. If those get used up and other people are looking for 21 day trials, I think I have at least 5 left.

    Flight:
    I've read the mining guide. Definitely some good meat in there. Only thing I'm not sure on are his profit calculations. I may need to sit down with an ore calculator again and rerun numbers, but I've never seen Omber beat out Veldspar for profit since I started playing again. There was a huge reversal in ore prices and Tritanium has gone from around 2 isk to over 4 isk per unit. So everything I've seen has put high sec mining in a Veldspar mode. Once you get out to 0.0 you can see more profit per hour with the better ores, but you also see a huge increase in risk. Without the backing of a corp, or some really fast reflexes, I'm not sure I could cover the cost of replacing ships in 0.0.

    Binaryzero:
    The new player setup has gotten a lot simpler. Robin is right, the selection really only affects the ship you start with. I don't think you even get different skills beyond the frigate one. I would say that there is more than just aesthetics to consider when picking a ship, at least when you are learning the game. Each race has a weapon style they prefer and their ships give bonuses to that weapon type. There are also different tank styles and the way their haulers are built varies.

    If you were looking for a drone ship, you are pretty much going to want to go Gallente. They get drone bonuses on a lot of their ships earlier on. If you like missles, Caldari have more missle ships than other races. While you can learn any other races ships, once you get past the entry level ships it can become time consuming to go back. With the exception of ships like mining barges or exhumers, higher tiers of racial ships require the lower tier skills. So if you trained up to fly Gallente Battleships and wanted to fly a Caldari battleship wou would have to train Caldari Frigates and Caldari Cruisers before you could start training Caldari Battleships. It's one of the odd things in the skills, you'd think once you flew one type of battleship it would be easier to learn to fly other ships in the same class, but it doesn't work that way.

    Don't stress the decision too much, you'll likely change your mind down the road no matter how much planning you do up front. Just get an idea of what you want to try first, and pick a race that gets you to that goal first. That way you'll be more sucessful early on and get a better feel of the game.


    On a side note, I didn't realize you can salvage other peoples kills. I made a salvage frigate real nervous last night when I targeted her with two Raven battleships. Her quote in local was great.

    can flippers must be real bad around here when two battleships lock on a poor little salvager the minute I warp in.
    After I knew she wouldn't get an agression timer I figured I might as well let her clean up the area. Lots of rats last night. Oh, and torpedos make a really nice explosion even if they are over kill 0.7 rats. My mining trials should be in Retrievers in a day or so, depends on how much other training I squeeze in before I convert them. Once that happens I should be able to mine faster than I can haul Funny thing is the trials won't be able to fly anything other than an Velator or a mining barge.

    Oh, and be sure to keep an eye on the 1.6 mil SP point when planning with EveMon. You lose your training bonus after that, so get the big skills in first. Makes me want to reconsider some of those learning skills.

    - Souca -
    This space for rent.

  6. #36

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    Yeah with learning skills and new charcters you definitely want to train at least the basic five learning skills to IV adn if you have the cash the advanced learning skills to II or III

    Learning skills pay back the time invested again and again so they're definitely worth getting in before hitting that 1.6M SP point.

    For these fresh to EVEMon I have a bunch of exportable skill plans that you can import, message me for the files:

    Max Learning
    Armour Tanking
    Shield Tanking
    Capacitor Optimisation
    Frigate Fitting
    Cruiser Fitting
    Battleship Fitting
    Capital Ship Fitting
    Advanced Frigate Fitting
    Light Tech II Missiles (for frigates)
    Heavy Tech II Missiles (for cruisers)
    Tech II Cruise Missiles (for battleships)
    Medium Tech II Drones
    Heavy Tech II Drones
    Small, medium and Large Turrets for Energy/Hybrid/Projectile
    EWAR
    Support Drones
    Retriever Mining
    Hulk Mining

    You can merge any of the above to get a list of all the skills you need to fly a ship - so for a Gallente Cruiser pilot I would merge Armour Tanking, Cruiser Fitting, Medium Energy Turret, and Medium Tech IIDrones to give me a master skill plan

    and don't forget you can get skill plans from the battleclinic website for specific ship builds.

  7. #37
    Member Souca's Avatar
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    Quote Originally Posted by 'RobinGBrown',index.php?page=Thread&postID=191345# post191345
    You can merge any of the above to get a list of all the skills you need to fly a ship - so for a Gallente Cruiser pilot I would merge Armour Tanking, Cruiser Fitting, Medium Energy Turret, and Medium Tech IIDrones to give me a master skill plan
    I think you mean Hybrid turrets for a Gallente cruiser pilot

    The learning skills definately are worth it, but for offline trainers like I'm doing with my trial accounts, I need to be aware that you can end up with 330k of your SP being used up in learning skills. That is all first tier to level 4 and two secondary to level 3. It's not a huge downside, but worth noting. I have a two characters working toward Exhumers and with only 65k points in learning, they will hit a skill total of 2.3 mil to get to Exhumers 3. If I add the additional learners to minimize the train time, I hit 2.6 million. I guess my concern is that hitting 1.6 mil before I can fly something would be bad. It's faster with the learning skills, but you may end up in the exhumer earlier if you don't train them because of the doubling. It would be interesting to map things out and take the doubling budget into account. EveMon still doesn't show the first 1.6 mil with bonus, so it's hard to play around and get estimates.

    - Souca -
    This space for rent.

  8. #38

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    Thanks for the all the info and answers. I am not going to worry about race anymore, but I guess next is what "class" (not sure if it is the right term or if there really is such a thing) to start with, I was thinking about focusing on mining to start getting some sik up to cover anything toons I want to make. I have learned a few things on my first seven days, but also got stuck on a few things. I will go look at the mining guide and the evemon so I can try and understand.
    Realm: Vek'nilash Faction: Alliance

  9. #39

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    Steam has is for 14.99 right now btw http://store.steampowered.com/app/8500/
    Realm: Vek'nilash Faction: Alliance

  10. #40
    Member Souca's Avatar
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    Quote Originally Posted by 'Binaryzero',index.php?page=Thread&postID=191422#p ost191422
    Steam has is for 14.99 right now btw http://store.steampowered.com/app/8500/
    Yea, but thats only to start a new account.

    Product keys will not work with existing EVE Online accounts.
    So you could likely start a trial through them, but if someone else gave you a buddy key, you 'd have to go through CCP to convert it. CCP charges $19.95 for the first month, but I'm pretty sure you can convert with and ETC or Plex which are two months for $34.95. Still not as cheap as $14.95 a month, but not as bad as $19.95 x 2 if you are converting two accounts. If you are converting one you can eitehr use teh second Plex for 30 days or sell it for about 310-320 mil ISK in Jita, cause skills and implants can get pricey.

    - Souca -
    This space for rent.

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