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  1. #11

    Default

    Thanks guys. It does look like you can still tap a mining node several times to get the skill up, just don't loot it until it's the last character. be an easy one to level up 5x just for the stamina

    As far as JC, what makes it worth it over the others, especially if you don't use trinket? Quick comparison of stam vs spellpower (JC offers some other things but):

    JC
    +51 stamina
    or
    +39 sp

    Enchanting
    +48 stamina
    or
    +38 sp

    Mining:
    +50 stamina

    LW:
    +50 stamina
    or
    +37 sp

    Guess the only real benefit I see of JC is being able to mix and match things a bit more, with resil or spell penetration or whatever else is needed.. other than that.. worth 10-20k gold?

  2. #12

    Default

    JC also lets you activate your meta and match socket colors easier. Normally you don't want to always match socket colors because even with the bonus, pure spellpower/stam/whatever gems end up ahead. The 3 JC gems you get match any color, so stick them in your off-color sockets for bonuses. Also with the JC gems, it counts as 3 red, 3 blue, 3 yellow for metas so you never have to worry about making sure your meta is activated.

  3. #13

    Default

    Quote Originally Posted by 'Hor',index.php?page=Thread&postID=189077#post1890 77
    I have 4 Bank tabs, and 3 bank alts with nothing but JC mats on them. I'm not too concerned atm.

    That, and I'm levelling mining on 2 different characters too. For the Aquamarines, etc best option is to prospect ores.

    Today I got 2 of my toons to 300 JC.
    Jewelcrafting x 5 is a cash cow. I did this as well with my main characters, and I don't regret the decision. On my original serv (Burning Legion), Dragon's Eyes were going for 150+ gold ea. On my new serv (I gave in an rolled Alliance...still leveling my toons), Wildhammer, DE's are going for 120-150g ea. Even if you were to buy all of the materials (at last check the ah prices would run around ~10,000g for 5 toons), you'd make that back in 2.5 weeks, selling the Dragon's Eyes x5 at 120 each. The quest will take you about 5 mins to do, and you'll also earn 15g per character for your troubles @ 80. Definitely a winning situation.
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  4. #14

    Default

    Quote Originally Posted by 'heyaz',index.php?page=Thread&postID=189347#post18 9347
    Thanks guys. It does look like you can still tap a mining node several times to get the skill up, just don't loot it until it's the last character. be an easy one to level up 5x just for the stamina

    As far as JC, what makes it worth it over the others, especially if you don't use trinket? Quick comparison of stam vs spellpower (JC offers some other things but):

    JC
    +51 stamina
    or
    +39 sp

    Enchanting
    +48 stamina
    or
    +38 sp

    Mining:
    +50 stamina

    LW:
    +50 stamina
    or
    +37 sp

    Guess the only real benefit I see of JC is being able to mix and match things a bit more, with resil or spell penetration or whatever else is needed.. other than that.. worth 10-20k gold?
    Nope, not in my opinion. BUT YOU SAID YOU WANTED TO Min/Max in your original post. The JC numbers are the best ones there, plus it lets you socket best-in-slot gems withouth losing socket bonuses as noted by other posters in this thread.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  5. #15
    Member
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    Default

    Don't forget those yummy trinkets. They have sockets, and they're quite nice. If it's for your alt toons trinkets "can" be hard to come by. And if you plan on running them in raids, the hit on that caster trinket is just what the doctor ordered.
    My Blog: SRS Business

  6. #16

    Default

    The JC Blue trinkets are also among the best stamina trinkets in game right now. My tnak has defense ranting coming out of her ears... 2 JC stamina trinkets give her the kind of health pool that healers love....

  7. #17
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    Default

    Very good point, right now I'm at 31K+ unbuffed with epic trinkets. But if I toss my old blue trinkets on that's a ton of extra HP.
    My Blog: SRS Business

  8. #18

    Default What Professions for an arena edge??

    I am soo glad you asked this question and have gotten some good responses. I have been trying to rap my mind around this same question. My shammys are 74 and will be 80 very soon. I am looking to try to give the VERY BEST edge in the arena. So this is what i have come up with so far:

    Alchemy:

    Pro's
    Endless Healing Potion (can use in the arena, 3 min CD, reusable forever) heals for 1680 to 2160 health (don't think plus to heal increases the effect, but is increased with the alchemy ticket) - http://thottbot.com/i43569

    Endless Mana Potion (can use in the arena, 3 min CD, reusable forever) restores 400 to 600 mana (is increased with the alchemy ticket) - http://thottbot.com/i43570

    Mercurial Alchemist Stone, (trinket) +50 to haste, +59 to spell power, increases the effect that healing and mana potions have on the wearer by 40% (not top of the line imo) - http://thottbot.com/i44322

    Indestructible Alchemist's Stone, (trinket) +75 to stam (750 hp), +50 dodge, increases the effect that healing and mana potions have on the wearer by 40% (not a DPS trinket) - http://thottbot.com/i44323

    Con's
    A pot could be both good and bad requiring you to click when you need it.

    Trinkets are not top of the line imo..

    If trinket is used, requires a trinket slot

    Without the trinkets, there is no passive plus to damage or survivability



    Blacksmithing:

    Pro's
    Socket Bracer (does not remove enchants, does not affect socket bonus, can add to item that has socket already, can only add one socket per bracer, cannot put a meta gem into it) - http://thottbot.com/s55628


    Socket Gloves (does not remove enchants, does not affect socket bonus, can add to item that has socket already, can only add one socket per bracer, cannot put a meta gem into it) - http://thottbot.com/s55641

    Con's
    Only getting 2 gems slots (Largest single gem types (not unique-equipped): +15 Stam, +12 Spell Power, +10 Crit....)



    Enchanting:

    Pro's
    Enchant Ring Stats, + 4 to all stats (two rings = 8 to all stats)- http://thottbot.com/s27927

    Enchant Ring Greater Spellpower, +19 to spell power ( two rings = 38 to spell power) - http://thottbot.com/s44636

    Enchant Ring Stamina, + 24 Stam (two rings = 48 stam, 480 hp) - http://thottbot.com/s59636

    Con's
    Cant think of any

    Engineering:

    Pro's
    Hand-Mounted Pyro Rocket, attaches to gloves, Deals 1035 to 1265 fire damage (not sure if spell damage or crit effects this), Instant Cast, 0-45 yards, can not enchant gloves, does work in the arena, 1 min CD (i have conflicting reports if this item sets off the 1.5 Gobal Cool Down) - http://thottbot.com/s54998

    Hyperspeed Accelerators, attaches to gloves, +340 haste for 10 seconds, 2 min CD - http://thottbot.com/s54999

    Gnomish Lightning Generator (trinket), hits 2610 to 3190 Nature Damage (unknown if Spell Power or crit effects this, reported that it hits for 3-4 K and crits for 4.5-8 K), instant Cast, 1 min cd (i have conflicting reports if this item sets off the 1.5 Gobal Cool Down), can use Pyro Rockets and Lighting Generator at the same time - http://thottbot.com/i41121

    Nigh Invulnerability Belt, +21 Stam, when used it protects you with a shield that stops 4000 damage for 8 seconds, 5 Min CD - http://thottbot.com/i23825

    Con's
    LOL prolly the largest con's on the list. Everything can back fire hurting you, but most is at a %10 rate.

    Unknown if the if the Generator or Rockets are on a Gobal Cool Down.

    Can't enchant Gloves if rockets or hyperspeed is used.(Largest glove enchant types: +28 Spell Power, +16 Crit..)

    If Generator is used, requires a trinket slot..

    there is no passive plus to damage or survivability

    Need to know what these damage items hit against a level 80 with a ton of resil gear. Anyone know?



    Herbalism:

    Pro's
    Lifeblood, heals you for 2000 hp over 5 seconds (Not sure if plus to healing helps or not), 3 min CD - http://thottbot.com/s55503

    Con's
    there is no passive plus to damage or survivability

    Inscription:

    Pro's
    Master's Inscription of the Crag, +61 spell power and +6 mana every 5 seconds to shoulders - http://thottbot.com/s61118

    Master's Inscription of the Storm, +61 spell power and +15 Crit to shoulders - http://thottbot.com/s61120

    Con's
    Little help here please... i dont know the best Shoulder enchant available.... but whatever it is... you have to take these shoulders and subtract them to see your benefit

  9. #19

    Default

    Jewelcrafting:

    Pro's
    Runed Dragon's Eye, + 32 Spell Power (Fits any Color Slot, can only use 3 jeweler's gems equippted) - http://thottbot.com/i42144

    Quick Dragon's Eye, +27 Haste Rating (Fits any Color Slot, can only use 3 jeweler's gems equippted) - http://thottbot.com/i42150

    Smooth Dragon's Eye, +27 Crit (Fits any Color Slot, can only use 3 jeweler's gems equippted) - http://thottbot.com/i42149

    Solid Dragon's Eye, +41 Stamina (Fits any Color Slot, can only use 3 jeweler's gems equippted) - http://thottbot.com/i36767

    Figurine Twilight Serpent (trinket) +42 hit rating, when used +292 spell power for 20 seconds, 2 min CD, Has 1 red and 1 blue socket (+7 Spell Power Bonus) - http://thottbot.com/i42395

    Con's

    This profession is very deciving or at least confusing imo... you can already get gem types (not unique-equipped): +15 Stam, +12 Spell Power, +10 Crit, +10 Haste..).

    example: 41 Stam - 15 Stam = 26 stam per gem is the benefit/78 stam for all three

    example: 32 Spell - 12 Spell = 20 Spell per gem is the benefit/60 Spell for all three

    example: 27 Crit - 10 Crit = 17 Crit per gem is the benefit/51 Crit for all three

    example: 27 Haste - 10 Haste = 17 Haste per gem is the benefit/51 Haste for all three

    There are better trinkets imo..If trinket is used, a trinket slot will be required

    SOMETHING TO NOTE: Keep in mind that there are lot of unique-equipped gems that are better then the none unique gems. If you will be using a lot of gem slots, then this profession will be stronger then if you where to use less gem slots.

    Leatherworking:

    Pro's
    Drums of Speed, Increases movement speed of nearby party members by 15% for 30 seconds, 2 min CD - http://thottbot.com/i29530

    Jormungar Leg Reinforcements, +55 Stam and 22 Agility to Legs - http://thottbot.com/s60583

    Fur Lining Spell Power, +67 Spell Power to bracers - http://thottbot.com/s57691

    Fur Lining Stamina, +90 Stam to bracers - http://thottbot.com/s57690

    Con's

    The leg reinforcements are not the best for enchant/armor patch/spellthread this item imo..

    Normal enchant to bracers are +40 stam or +30 spell power

    example: 90 Stam - 40 Stam = 50 stam is the benefit

    example: 67 Spell - 30 Spell = 37 Spell is the benefit



    Mining:

    Pro's
    Toughness, +50 Stam (Passive) - http://thottbot.com/s53040

    Con's

    Cant think of any



    Skinning:

    Pro's
    Master of Anatomy, +32 to Crit (Passive) - http://thottbot.com/s53666

    Con's

    Cant think of any



    Tailoring:

    Pro's
    Lightweave Embroidery, applied to cloak, chance on hit to cause 1000 to 1200 Holy Damage when you damage an enemy with a spell (not sure if it is increased with spell power), internal 45 second cd, ignores resistances, does not stack with enchants - http://thottbot.com/s55642

    Darkglow Embroidery, applied to cloak, chance on hit to restore 300 mana when you cast a spell, internal 45 seconds CD, does not stack with enchants - http://thottbot.com/s55769

    Master's Spellthread, +50 Spell power and +30 Stam, applied to legs - http://thottbot.com/s56034

    Con's

    Can not enchant cloak with anything else. (+23 Haste, +225 armor, +35 Spell Penetration..)

    Kind of dumb, but the Spellthread is both a lower level profession skill required tailoring and a higher level profession skill available for everyone.







    Well i hope this has helped you look at all of the professions and will help you make an informed decision. Me personally, i am still on the fence about what profession i am going to choose, but i am kind of leaning toward engineering and jewelcrafting. If you noticed i got something wrong (granted i did use thottbot) or missed an item or would just like add another point of view. Please help me/us out before we spend all this time/gold to level our professions.

    Also, i tried to keep time it will cost, gold it will cost and benefit of that ease out of the equation. We all know that it is not cost effective to spend 3 weeks to just to get an item that only has 1 stam more... but that is not the topic. Just think of this as if you could build your toon however you wanted without no cost... LOL

    Thanks,

    Twymàn

    Twymán

    Twymân

    Twymän

    And

    Twymån

  10. #20

    Default

    Twaman,

    Where are you getting your JC stats?

    Max SP gem is 19 http://thottbot.com/i39998
    Max Stam gem is 24 http://thottbot.com/i40008

    etc....

    Also, just to make it a little clearer, max mining gives you 500 health, not 50 stam. (I.e. not benefit from kings/talents)

    Also (again :P) You didn't include rocket boots for engineering.
    Shammy x 5

    Nachtkindar
    - Nachtkinder - Nachtkindir - Nachtkindor - Nachtkindur

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