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  1. #1
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by 'Coltimar',index.php?page=Thread&postID=189016#pos t189016
    Unless im mistaken, they both are the same....

  2. #2

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    Interesting thread. Fur mentioned the 20k HP and 535 def threshold.

    Well, I've been 80 for a week or so and my tank (after buying a shield and getting one drop in a Heroic) is right at 19.8k hp (buffed) and 539 defense (still need to ding that pesky last def skill point for 540 ). I've been trying to run Gundrak since I dinged 80. My first try on the snake boss I was still only mid 520's def and probably 18k hp. I beat him once. Even now, with some practice, I can still die on that first mob. I've only downed the Collusus once but I'm getting him closer to doable soon.

    Point being, I can clearly see that my tank's "squishyness" is my weak point. Sure, if my DPS/healer were epic geared it probably wouldn't matter, but I feel like I'm putting out plenty of DPS for the content and healer mana/heal-size isn't the problem. Its just the fact that my undergeared tank can't be ignored for a second during a boss fight or he's dead. Makes doing other things in the fight (repositioning, casting situational spells, etc.) very tough.

    I think every bit of improvement on my tank will translate into better runs. DPS/healer will simply ride-along. The bottle-neck is the tank.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  3. #3

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    My tank had 17k HP when I started doing heroics. His gear was very similar to yours.

    My DPs shamans still have lvl 65 green gear on some of their items. Just don't want to waste gold knowing that in two days I will have enough rep to get them much better gear.

    The only toons that I cared to gear was my tank and my healer.

    Go and make gundrak (normal) for the good tanking ring the last boss drops. The mamooth boss drps a nice mace for your caster toons. Just farm the mamooth boss until he drops all the maces... it's 4 resets per hour and you can reach him in about 5 minutes on normal difficulty... including the kill.

    What you will need to do is force overhealing at the beginning until you get better gear. My healer still in a LHW spam machine... yet I have to see my tank die while he has still some mana.

    Your shaman toons have very similar gear as mines, I could say even better because mines don't have the imba spell damage mace.
    Basically, if you set a good healing macro you can do heroics with this group.

    Some bosses you will be unable to down, but others will be easy.

    This is what I can do with very similar gear to yours but with pala tank.

    UK --> cleared. The last boss is a bit tricky. Keep your shamans close enough to each other, so they can top themselves with a single chain heal.
    HoL --> first two bosses only. Ionar is impossible for now. You can do the first two bosses specific achievements, they are very easy.
    HoS --> Krystallys only and you need to time heals properly. Perhaps you could do also maiden of grief since you have considerably more spell damage than me and I can get her to near 100 - 75k before wipe happens.
    Gundrak --> cleared. Eck the Ferocious is more luck than anything else. If he enrages early it's a wipe no matter what. use nature res totems on eck and the colossus.
    UP --> first two bosses. You cannot pass the 3rd boss with this gear, so don't try it for now.
    Naxx10 trash --> abomination wing and undead is doable pretty easy... too bad it's only for the lols
    Naxx25 trash --> abomination wing doable with lots of healing and patience. Undead wing only some mobs.
    DTK --> cannot pass the first packs of mobs that do these shadow circles without wiping alot, so I don't do this instance for now.
    Strat --> have not tried this one yet.

    These are my toons, note how similar is our gear. all the improvements over your current gear are from heroic boss drops... the bosses I can kill and that are stated above. Some other are auction house items, or reputation/quest rewards.

    Tank --> http://eu.wowarmory.com/character-sh...er&n=Loladinus
    Healer --> http://eu.wowarmory.com/character-sh...usher&n=Tuljin
    Good geared DPS --> http://eu.wowarmory.com/character-sh...usher&n=Buljin
    Crap geared DPs 1 --> http://eu.wowarmory.com/character-sh...usher&n=Ruljin
    Crap geared DPS 2 --> http://eu.wowarmory.com/character-sh...usher&n=Nuljin

    In short... YES, you can do heroics
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  4. #4

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    Good point Fur.

    My priest's gheal hits for close to 7k I think. Crits easily hit 12k so those numbers don't seem outlandish.

    However, I'm not sure I'm using all her abilities to their fullest. I pretty much us renew to keep some health ticking, gheal as primary, and my "oh shat" button is the priest ability (forget the name atm) that saves the target from a killing blow with 50% of their health and increases healing received for 10 secs by 40%.

    That's pretty much all I use. (I wince as I type this in anticipation of the, "wow, you really should be doing this, this and this")
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  5. #5

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    Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=189034#p ost189034
    Quote Originally Posted by 'Coltimar',index.php?page=Thread&postID=189016#pos t189016
    Unless im mistaken, they both are the same....
    Nope, you are not mistaken. I just forgot the second Ctrl+C I guess. http://www.wowhead.com/?item=41345 The pants and gloves together give you around 160 def. Stick one of these on the legs for 45 stam and 15 agi too http://www.wowhead.com/?spell=50964.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  6. #6

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    For Shaman, the Stormhide stuff pushed me over the top. Since my dps was lower in blues the fights lasted too long and I went oom. The MP/5 on this gear fixed that and the spell power on it was better than I had. http://www.wowhead.com/?search=stormhide I got the helm, gloves and legs and once I did I started killing the first three Gundrak bosses easily. The final boss gave me trouble until I got the strat down. It was as simple as dragging the boss back to the group when he turned into a rhino and putting Gift of the Naaru x4 on the tank :/
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  7. #7

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=189062#po st189062
    Could be your healer too. Heroic healing is MUCH different from normal healing. Burst damage (incoming) is significantly higher in heroics.

    Having a healer that can heal normally for 7k and crit for 10k is where you want to be. My resto Shaman crits for 12k quite consistently these days.
    Just to expound on this, healing different heroics and raids involves a HUGE differential in how you have your healing macros set up. I would argue this largely arises from our tendency to overheal normal 5-mans, and so we expect heroics to just use some of that excess healing.

    Of course, among other things, some fights are easier, and some are harder based on set up and tactics. The important thing is to get whatever you are fighting down. Once you can do that, you should improve naturally.

    That said, there is no surefire way to decide the cutoff for when it is appropriate to do heroics. In that regard, heroics are also not your first step on the loot train once you hit 80. You can literally gear an entire team in craftable gear and quest rewards, and in my opinion you should be pretty decently far in to doing so before you start working on strategy over gearing.

    Of course, that's just my 2 cents on gearing in general. I only ever dropped 2 bosses in Heroic UP, and now I just farm Naxx and Archavon for badges.

  8. #8

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    The original intent of my thread was to determine whether or not I could begin to do heroics once I hit 80. Based on some people's opinions, I can and other's I should wait.

    I dinged lvl79 last night...actually about 3 bars in too. I'm going to throw caution to the wind when I hit 80 and just do it.

    My DK is unholy and out of habit I tend to tank in Frost presence. I did this when I was soloing to get the added armor benefit. The armory doesn't show added bonuses from presence. With Frost P up I have about 25K armor and my health is about 200pts shy of 20K. My AP jumps up as well. I'm sitting at 537 Defense right now in Blue crafted and a few quest items.

    http://www.wowarmory.com/character-s...r&n=Laydnblack

    On my shopping list or items that I've made;

    Tempered Titansteel Helm -- Socketed with Austere Earthsiege Diamond and a Regal Twilight Opal
    Tempered Titansteel Treads
    Titansteel Destroyer
    Titanium Earthguard Chain
    Titanium Earthguard Ring
    Ring of Earthen Might
    **Power-level JC for the +27 dodge gems and trinkets

    This list just improves upon the gear that I already have. I thank all of you for your input. I did pay attention to your ideas about upgrading my Stamina and will undoubtedly be putting some thought into that as well. My goal is to maintain the 535 Def and put any other stats into Stamina. I'm going to stay Unholy as I prefer the play style.
    (Paladin) - Level 80 - Halestoarm - Wildhammer US PVP
    4 x (Shamans) - Level 80 - Imprue Impiper Imphoebe Impaige "The Charmed Ones"

  9. #9

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    unholy is a great multiboxer tank spec, and yes you definitely want to stay in frost presence for extra threat, armor, and HP. I've MT'd naxx25 as a unholy DK in frost presence and heroics are a piece of cake. The hardest thing when multiboxing is just initial threat aggro, while most guides will tell you to start with IT and then Pest BS etc, I prefer to drop a D&D, wait a sec or two for rune refresh, then pull with IT, Pest, BS, BB, - I can start DPS right off the bat if D&D is on the ground. I try to get up unholy blight when possible too for any adds/etc.

    BTW re: JC when you first start you'll want to probably gem for +27 defense over the dodge/stam to help hit the defense cap, then once thats done go for +41 stam over dodge. Remember that every point of defense translates into extra dodge/parry, so you aren't losing that much by going over 535, 540, etc. I'd aim for 540 so that way you can run raid pugs as well, there are tons of VOA/OS pugs that will snap up a tank and you can find a easy upgrade for a few minutes of time, saving hundreds of badges. A naxx10 pug run is also a worthwhile investment, 3-4 hours can net 3-10 epic items.

  10. #10

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    Quote Originally Posted by 'Powerwar',index.php?page=Thread&postID=189049#pos t189049
    DTK --> cannot pass the first packs of mobs that do these shadow circles without wiping alot, so I don't do this instance for now.
    They caused me a few issues until you realise you have to burn them down as fast as possible. Also use your pally stun to stop them casting. Soul mages i think they are. Just go mental on them. There are only 3 max in that corridor. Last night i was in there only one was present at the end with the 3 warriors. Flameshock / Lava Burst / CL usually enough to do the job. Also its worth setting up your cursors to strafe your team left / right while your pally stays stationary. Just in case you get a void.
    Tilce x 4
    Twisting Nether EU - Horde


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