I use Myst + Temp because we have a SK tank. The DPS I personally lose on the healers is compensated for by the SK's damage. If my husband was running a defensive tank, I would probably find it healing overkill to use the two together. Really, the regen healing that druids bring is only half of their aresenal, they have some very, very nice direct and group heals. If you've got a strong defensive tank, 1 main healer and the druid should do nicely.
I'm going to have to say that unless you are using physical DPS, you don't want a dirge. If you go Conj, Illy, then you have 1 physical damage to 4 classes that will get direct advantage off troub spells. By the way, the Fire pet will out DPS the Air {physical} pet in any fight longer than a few seconds. With the power regen coming from the Troub, your pet should never run out of power, which is the only point where an Air Pet looks better than the Fire.![]()
But back to the Troub vs Dirge...You will still get buffs a plenty for your tank. STR STM buffs, Attk Speed buffs and Defense buffs are all "always" buffs from my troub. Illy provides single target buffs for the tank of spellshield and attack speed {does stack with the troub} and can also AA into a single-target double attack buff for the tank. With a talented dog on the Mystic you can further boost those attack speed buffs. Mystic also provides single target STR, STM, AGI and HP and PWR buffs for the tank. This doesn't even go into the proc buffs and attacks you get from the different classes. So you will be in buffs up to your eyeballs. Overall, the Dirge will do very, very little for your group. At best he would provide a minor DPS boost by debuffing the target for physical damage. But the Troub will provide boosts for entire group.
Here's a comparison :
[align=center]Troub -------------- Dirge
- Debuffs against all magical and mental resistances ->>>>>>>- Debuffs against physical damage done and disease
- Buffs Focus, Aggression and all casting schools ->>>>>>>>>- Buffs Group Combat Arts
- Additional Damage Via Mental {Proc on Cast} ->>>>>>>- Additional Damage Via Disease {Proc on Melee Attack}
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We went over races before and I think we all agree, smaller is better, heh. While you may be nostalgic, please do yourself a favor and get the gear from the new zones. It's very nice gear that will hold you out a lot longer than the old stuff, which will be very important because recruit-a-friend makes leveling incredibly fast.
I wouldn't worry too much about location. With RAF, you get a "goto" option in your right-click menu. I'm set up C&D > A E&F > B, A being my main account, B being my husband's account. I run out to where I want to go, my husband runs out there, and I just use the goto to summon the rest after we're done repairing, selling and whatnot. Eventually I may set all my toons to the same location, but no need at this point.
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